* Re: [edk2-devel] [PATCH] EmulatorPkg: Update lldbefi.py to work with current lldb which uses python3 [not found] <167D7C94C5E426A6.21893@groups.io> @ 2021-05-17 13:28 ` Rebecca Cran 2021-05-18 0:45 ` 回复: " gaoliming 0 siblings, 1 reply; 3+ messages in thread From: Rebecca Cran @ 2021-05-17 13:28 UTC (permalink / raw) To: devel, Andrew Fish, Ray Ni Could someone review this please? Thanks. Rebecca Cran On 5/9/21 1:26 PM, Rebecca Cran wrote: > The version of lldb shipping with macOS Big Sur is lldb-1205.0.27.3, and > it uses python3. Update lldbefi.py to work with it, including removing > the unused 'commands' import and fixing the print statements. > > Signed-off-by: Rebecca Cran <rebecca@bsdio.com> > --- > EmulatorPkg/Unix/lldbefi.py | 17 ++++++++--------- > 1 file changed, 8 insertions(+), 9 deletions(-) > > diff --git a/EmulatorPkg/Unix/lldbefi.py b/EmulatorPkg/Unix/lldbefi.py > index c3fb2675cb..952f8bf982 100755 > --- a/EmulatorPkg/Unix/lldbefi.py > +++ b/EmulatorPkg/Unix/lldbefi.py > @@ -10,7 +10,6 @@ import lldb > import os > import uuid > import string > -import commands > import optparse > import shlex > > @@ -389,7 +388,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > > FileName = frame.thread.process.ReadCStringFromMemory (FileNamePtr, FileNameLen, Error) > if not Error.Success(): > - print "!ReadCStringFromMemory() did not find a %d byte C string at %x" % (FileNameLen, FileNamePtr) > + print("!ReadCStringFromMemory() did not find a %d byte C string at %x" % (FileNameLen, FileNamePtr)) > # make breakpoint command continue > return False > > @@ -398,7 +397,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > LoadAddress = frame.FindVariable ("LoadAddress").GetValueAsUnsigned() - 0x240 > > debugger.HandleCommand ("target modules add %s" % FileName) > - print "target modules load --slid 0x%x %s" % (LoadAddress, FileName) > + print("target modules load --slid 0x%x %s" % (LoadAddress, FileName)) > debugger.HandleCommand ("target modules load --slide 0x%x --file %s" % (LoadAddress, FileName)) > else: > target = debugger.GetSelectedTarget() > @@ -408,7 +407,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > if FileName == ModuleName or FileName == SBModule.GetFileSpec().GetFilename(): > target.ClearModuleLoadAddress (SBModule) > if not target.RemoveModule (SBModule): > - print "!lldb.target.RemoveModule (%s) FAILED" % SBModule > + print("!lldb.target.RemoveModule (%s) FAILED" % SBModule) > > # make breakpoint command continue > return False > @@ -490,15 +489,15 @@ def efi_guid_command(debugger, command, result, dict): > > if len(args) >= 1: > if GuidStr in guid_dict: > - print "%s = %s" % (guid_dict[GuidStr], GuidStr) > - print "%s = %s" % (guid_dict[GuidStr], GuidToCStructStr (GuidStr)) > + print("%s = %s" % (guid_dict[GuidStr], GuidStr)) > + print("%s = %s" % (guid_dict[GuidStr], GuidToCStructStr (GuidStr))) > else: > - print GuidStr > + print(GuidStr) > else: > # dump entire dictionary > width = max(len(v) for k,v in guid_dict.iteritems()) > for value in sorted(guid_dict, key=guid_dict.get): > - print '%-*s %s %s' % (width, guid_dict[value], value, GuidToCStructStr(value)) > + print('%-*s %s %s' % (width, guid_dict[value], value, GuidToCStructStr(value))) > > return > > @@ -538,4 +537,4 @@ def __lldb_init_module (debugger, internal_dict): > if Breakpoint.GetNumLocations() == 1: > # Set the emulator breakpoints, if we are in the emulator > debugger.HandleCommand("breakpoint command add -s python -F lldbefi.LoadEmulatorEfiSymbols {id}".format(id=Breakpoint.GetID())) > - print 'Type r to run emulator. SecLldbScriptBreak armed. EFI modules should now get source level debugging in the emulator.' > + print('Type r to run emulator. SecLldbScriptBreak armed. EFI modules should now get source level debugging in the emulator.') > ^ permalink raw reply [flat|nested] 3+ messages in thread
* 回复: [edk2-devel] [PATCH] EmulatorPkg: Update lldbefi.py to work with current lldb which uses python3 2021-05-17 13:28 ` [edk2-devel] [PATCH] EmulatorPkg: Update lldbefi.py to work with current lldb which uses python3 Rebecca Cran @ 2021-05-18 0:45 ` gaoliming 2021-06-12 22:54 ` Rebecca Cran 0 siblings, 1 reply; 3+ messages in thread From: gaoliming @ 2021-05-18 0:45 UTC (permalink / raw) To: devel, rebecca, 'Andrew Fish', 'Ray Ni' Rebecca: This change supports python2 & python3 both. So, I think this is a good fix. Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn> Thanks Liming > -----邮件原件----- > 发件人: devel@edk2.groups.io <devel@edk2.groups.io> 代表 Rebecca Cran > 发送时间: 2021年5月17日 21:29 > 收件人: devel@edk2.groups.io; Andrew Fish <afish@apple.com>; Ray Ni > <ray.ni@intel.com> > 主题: Re: [edk2-devel] [PATCH] EmulatorPkg: Update lldbefi.py to work with > current lldb which uses python3 > > Could someone review this please? > > Thanks. > Rebecca Cran > > On 5/9/21 1:26 PM, Rebecca Cran wrote: > > The version of lldb shipping with macOS Big Sur is lldb-1205.0.27.3, and > > it uses python3. Update lldbefi.py to work with it, including removing > > the unused 'commands' import and fixing the print statements. > > > > Signed-off-by: Rebecca Cran <rebecca@bsdio.com> > > --- > > EmulatorPkg/Unix/lldbefi.py | 17 ++++++++--------- > > 1 file changed, 8 insertions(+), 9 deletions(-) > > > > diff --git a/EmulatorPkg/Unix/lldbefi.py b/EmulatorPkg/Unix/lldbefi.py > > index c3fb2675cb..952f8bf982 100755 > > --- a/EmulatorPkg/Unix/lldbefi.py > > +++ b/EmulatorPkg/Unix/lldbefi.py > > @@ -10,7 +10,6 @@ import lldb > > import os > > import uuid > > import string > > -import commands > > import optparse > > import shlex > > > > @@ -389,7 +388,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , > internal_dict): > > > > FileName = frame.thread.process.ReadCStringFromMemory > (FileNamePtr, FileNameLen, Error) > > if not Error.Success(): > > - print "!ReadCStringFromMemory() did not find a %d byte C string > at %x" % (FileNameLen, FileNamePtr) > > + print("!ReadCStringFromMemory() did not find a %d byte C string > at %x" % (FileNameLen, FileNamePtr)) > > # make breakpoint command continue > > return False > > > > @@ -398,7 +397,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , > internal_dict): > > LoadAddress = frame.FindVariable > ("LoadAddress").GetValueAsUnsigned() - 0x240 > > > > debugger.HandleCommand ("target modules add %s" % > FileName) > > - print "target modules load --slid 0x%x %s" % (LoadAddress, > FileName) > > + print("target modules load --slid 0x%x %s" % (LoadAddress, > FileName)) > > debugger.HandleCommand ("target modules load --slide 0x%x > --file %s" % (LoadAddress, FileName)) > > else: > > target = debugger.GetSelectedTarget() > > @@ -408,7 +407,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , > internal_dict): > > if FileName == ModuleName or FileName == > SBModule.GetFileSpec().GetFilename(): > > target.ClearModuleLoadAddress (SBModule) > > if not target.RemoveModule (SBModule): > > - print "!lldb.target.RemoveModule (%s) FAILED" % > SBModule > > + print("!lldb.target.RemoveModule (%s) FAILED" % > SBModule) > > > > # make breakpoint command continue > > return False > > @@ -490,15 +489,15 @@ def efi_guid_command(debugger, command, > result, dict): > > > > if len(args) >= 1: > > if GuidStr in guid_dict: > > - print "%s = %s" % (guid_dict[GuidStr], GuidStr) > > - print "%s = %s" % (guid_dict[GuidStr], GuidToCStructStr > (GuidStr)) > > + print("%s = %s" % (guid_dict[GuidStr], GuidStr)) > > + print("%s = %s" % (guid_dict[GuidStr], GuidToCStructStr > (GuidStr))) > > else: > > - print GuidStr > > + print(GuidStr) > > else: > > # dump entire dictionary > > width = max(len(v) for k,v in guid_dict.iteritems()) > > for value in sorted(guid_dict, key=guid_dict.get): > > - print '%-*s %s %s' % (width, guid_dict[value], value, > GuidToCStructStr(value)) > > + print('%-*s %s %s' % (width, guid_dict[value], value, > GuidToCStructStr(value))) > > > > return > > > > @@ -538,4 +537,4 @@ def __lldb_init_module (debugger, internal_dict): > > if Breakpoint.GetNumLocations() == 1: > > # Set the emulator breakpoints, if we are in the emulator > > debugger.HandleCommand("breakpoint command add -s > python -F lldbefi.LoadEmulatorEfiSymbols {id}".format(id=Breakpoint.GetID())) > > - print 'Type r to run emulator. SecLldbScriptBreak armed. EFI > modules should now get source level debugging in the emulator.' > > + print('Type r to run emulator. SecLldbScriptBreak armed. EFI > modules should now get source level debugging in the emulator.') > > > > > > > > ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: 回复: [edk2-devel] [PATCH] EmulatorPkg: Update lldbefi.py to work with current lldb which uses python3 2021-05-18 0:45 ` 回复: " gaoliming @ 2021-06-12 22:54 ` Rebecca Cran 0 siblings, 0 replies; 3+ messages in thread From: Rebecca Cran @ 2021-06-12 22:54 UTC (permalink / raw) To: gaoliming, devel, 'Andrew Fish', 'Ray Ni' Could someone commit this please? -- Rebecca Cran On 5/17/21 6:45 PM, gaoliming wrote: > Rebecca: > This change supports python2 & python3 both. So, I think this is a good fix. Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn> > > Thanks > Liming >> -----邮件原件----- >> 发件人: devel@edk2.groups.io <devel@edk2.groups.io> 代表 Rebecca Cran >> 发送时间: 2021年5月17日 21:29 >> 收件人: devel@edk2.groups.io; Andrew Fish <afish@apple.com>; Ray Ni >> <ray.ni@intel.com> >> 主题: Re: [edk2-devel] [PATCH] EmulatorPkg: Update lldbefi.py to work with >> current lldb which uses python3 >> >> Could someone review this please? >> >> Thanks. >> Rebecca Cran >> >> On 5/9/21 1:26 PM, Rebecca Cran wrote: >>> The version of lldb shipping with macOS Big Sur is lldb-1205.0.27.3, and >>> it uses python3. Update lldbefi.py to work with it, including removing >>> the unused 'commands' import and fixing the print statements. >>> >>> Signed-off-by: Rebecca Cran <rebecca@bsdio.com> >>> --- >>> EmulatorPkg/Unix/lldbefi.py | 17 ++++++++--------- >>> 1 file changed, 8 insertions(+), 9 deletions(-) >>> >>> diff --git a/EmulatorPkg/Unix/lldbefi.py b/EmulatorPkg/Unix/lldbefi.py >>> index c3fb2675cb..952f8bf982 100755 >>> --- a/EmulatorPkg/Unix/lldbefi.py >>> +++ b/EmulatorPkg/Unix/lldbefi.py >>> @@ -10,7 +10,6 @@ import lldb >>> import os >>> import uuid >>> import string >>> -import commands >>> import optparse >>> import shlex >>> >>> @@ -389,7 +388,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , >> internal_dict): >>> FileName = frame.thread.process.ReadCStringFromMemory >> (FileNamePtr, FileNameLen, Error) >>> if not Error.Success(): >>> - print "!ReadCStringFromMemory() did not find a %d byte C string >> at %x" % (FileNameLen, FileNamePtr) >>> + print("!ReadCStringFromMemory() did not find a %d byte C string >> at %x" % (FileNameLen, FileNamePtr)) >>> # make breakpoint command continue >>> return False >>> >>> @@ -398,7 +397,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , >> internal_dict): >>> LoadAddress = frame.FindVariable >> ("LoadAddress").GetValueAsUnsigned() - 0x240 >>> debugger.HandleCommand ("target modules add %s" % >> FileName) >>> - print "target modules load --slid 0x%x %s" % (LoadAddress, >> FileName) >>> + print("target modules load --slid 0x%x %s" % (LoadAddress, >> FileName)) >>> debugger.HandleCommand ("target modules load --slide 0x%x >> --file %s" % (LoadAddress, FileName)) >>> else: >>> target = debugger.GetSelectedTarget() >>> @@ -408,7 +407,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , >> internal_dict): >>> if FileName == ModuleName or FileName == >> SBModule.GetFileSpec().GetFilename(): >>> target.ClearModuleLoadAddress (SBModule) >>> if not target.RemoveModule (SBModule): >>> - print "!lldb.target.RemoveModule (%s) FAILED" % >> SBModule >>> + print("!lldb.target.RemoveModule (%s) FAILED" % >> SBModule) >>> # make breakpoint command continue >>> return False >>> @@ -490,15 +489,15 @@ def efi_guid_command(debugger, command, >> result, dict): >>> if len(args) >= 1: >>> if GuidStr in guid_dict: >>> - print "%s = %s" % (guid_dict[GuidStr], GuidStr) >>> - print "%s = %s" % (guid_dict[GuidStr], GuidToCStructStr >> (GuidStr)) >>> + print("%s = %s" % (guid_dict[GuidStr], GuidStr)) >>> + print("%s = %s" % (guid_dict[GuidStr], GuidToCStructStr >> (GuidStr))) >>> else: >>> - print GuidStr >>> + print(GuidStr) >>> else: >>> # dump entire dictionary >>> width = max(len(v) for k,v in guid_dict.iteritems()) >>> for value in sorted(guid_dict, key=guid_dict.get): >>> - print '%-*s %s %s' % (width, guid_dict[value], value, >> GuidToCStructStr(value)) >>> + print('%-*s %s %s' % (width, guid_dict[value], value, >> GuidToCStructStr(value))) >>> return >>> >>> @@ -538,4 +537,4 @@ def __lldb_init_module (debugger, internal_dict): >>> if Breakpoint.GetNumLocations() == 1: >>> # Set the emulator breakpoints, if we are in the emulator >>> debugger.HandleCommand("breakpoint command add -s >> python -F lldbefi.LoadEmulatorEfiSymbols {id}".format(id=Breakpoint.GetID())) >>> - print 'Type r to run emulator. SecLldbScriptBreak armed. EFI >> modules should now get source level debugging in the emulator.' >>> + print('Type r to run emulator. SecLldbScriptBreak armed. EFI >> modules should now get source level debugging in the emulator.') >> >> >> >> >> > > ^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2021-06-12 22:54 UTC | newest] Thread overview: 3+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- [not found] <167D7C94C5E426A6.21893@groups.io> 2021-05-17 13:28 ` [edk2-devel] [PATCH] EmulatorPkg: Update lldbefi.py to work with current lldb which uses python3 Rebecca Cran 2021-05-18 0:45 ` 回复: " gaoliming 2021-06-12 22:54 ` Rebecca Cran
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