From: Ruiyu Ni <ruiyu.ni@intel.com>
To: edk2-devel@lists.01.org
Cc: Hao Wu <hao.a.wu@intel.com>, Andrew Fish <afish@apple.com>
Subject: [PATCH v2 7/9] EmulatorPkg/Win: Add VS2017 project file
Date: Thu, 30 Aug 2018 10:02:11 +0800 [thread overview]
Message-ID: <20180830020213.148968-8-ruiyu.ni@intel.com> (raw)
In-Reply-To: <20180830020213.148968-1-ruiyu.ni@intel.com>
Developer can build the Win Host in VS2017 and launch to debug it.
Platform 'x64' is to build 64bit EmulatorWin.
Platform 'Win32' is to build 32bit EmulatorWin.
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Cc: Hao Wu <hao.a.wu@intel.com>
Cc: Andrew Fish <afish@apple.com>
---
EmulatorPkg/Win/VS2017/BuildVS.bat | 3 +
EmulatorPkg/Win/VS2017/Win.sln | 25 ++++++
EmulatorPkg/Win/VS2017/Win.vcxproj | 120 +++++++++++++++++++++++++++++
EmulatorPkg/Win/VS2017/Win.vcxproj.filters | 50 ++++++++++++
EmulatorPkg/Win/VS2017/Win.vcxproj.user | 13 ++++
5 files changed, 211 insertions(+)
create mode 100644 EmulatorPkg/Win/VS2017/BuildVS.bat
create mode 100644 EmulatorPkg/Win/VS2017/Win.sln
create mode 100644 EmulatorPkg/Win/VS2017/Win.vcxproj
create mode 100644 EmulatorPkg/Win/VS2017/Win.vcxproj.filters
create mode 100644 EmulatorPkg/Win/VS2017/Win.vcxproj.user
diff --git a/EmulatorPkg/Win/VS2017/BuildVS.bat b/EmulatorPkg/Win/VS2017/BuildVS.bat
new file mode 100644
index 0000000000..83aebc77dc
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/BuildVS.bat
@@ -0,0 +1,3 @@
+cd ../../../
+@call edksetup.bat
+build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD %*
diff --git a/EmulatorPkg/Win/VS2017/Win.sln b/EmulatorPkg/Win/VS2017/Win.sln
new file mode 100644
index 0000000000..397c5d9b8b
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.28010.2003
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win", "Win.vcxproj", "{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.ActiveCfg = Debug|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.Build.0 = Debug|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.ActiveCfg = Debug|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.Build.0 = Debug|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.ActiveCfg = Release|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.Build.0 = Release|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.ActiveCfg = Release|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+EndGlobal
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj b/EmulatorPkg/Win/VS2017/Win.vcxproj
new file mode 100644
index 0000000000..0f574a8e7f
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}</ProjectGuid>
+ <Keyword>MakeFileProj</Keyword>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <NMakeBuildCommandLine>BuildVS.bat -a IA32</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a IA32 all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a IA32 clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <NMakeBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE</NMakeBuildCommandLine>
+ <NMakePreprocessorDefinitions>
+ </NMakePreprocessorDefinitions>
+ <NMakeReBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a IA32 -b RELEASE clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <NMakeBuildCommandLine>BuildVS.bat -a X64</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a X64 all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a X64 clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <NMakeBuildCommandLine>BuildVS.bat -a X64 -b RELEASE</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a X64 -b RELEASE all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a X64 -b RELEASE clean</NMakeCleanCommandLine>
+ <OutDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <ItemGroup>
+ <ClCompile Include="..\Host\WinBlockIo.c" />
+ <ClCompile Include="..\Host\WinFileSystem.c" />
+ <ClCompile Include="..\Host\WinGopInput.c" />
+ <ClCompile Include="..\Host\WinGopScreen.c" />
+ <ClCompile Include="..\Host\WinHost.c" />
+ <ClCompile Include="..\Host\WinMemoryAllocationLib.c" />
+ <ClCompile Include="..\Host\WinThunk.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\Host\WinGop.h" />
+ <ClInclude Include="..\Host\WinHost.h" />
+ <ClInclude Include="..\Host\WinInclude.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\Host\WinHost.inf" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj.filters b/EmulatorPkg/Win/VS2017/Win.vcxproj.filters
new file mode 100644
index 0000000000..3e176597ba
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj.filters
@@ -0,0 +1,50 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="host\WinBlockIo.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinFileSystem.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinGopInput.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinGopScreen.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinHost.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinMemoryAllocationLib.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinThunk.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="host\WinGop.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="host\WinHost.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="host\WinInclude.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Host\WinHost.inf" />
+ </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj.user b/EmulatorPkg/Win/VS2017/Win.vcxproj.user
new file mode 100644
index 0000000000..7ccf83f132
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj.user
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorIA32\DEBUG_VS2017\IA32\</LocalDebuggerWorkingDirectory>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
+ <LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorX64\DEBUG_VS2017\X64\</LocalDebuggerWorkingDirectory>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project>
\ No newline at end of file
--
2.16.1.windows.1
next prev parent reply other threads:[~2018-08-30 2:01 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-08-30 2:02 [PATCH v2 0/9] Quality improvement for EmulatorPkg Win Host Ruiyu Ni
2018-08-30 2:02 ` [PATCH v2 1/9] EmulatorPkg/EmuGopDxe: Fix TxtInEx.SetState SCT conformance failure Ruiyu Ni
2018-08-30 2:02 ` [PATCH v2 2/9] EmulatorPkg/EmuGopDxe: Clear screen to black in GOP.SetMode Ruiyu Ni
2018-08-30 2:02 ` [PATCH v2 3/9] EmulatorPkg/Win: Use FrameBufferBltLib for BLT operation Ruiyu Ni
2018-08-30 2:02 ` [PATCH v2 4/9] EmulatorPkg/Win: ReadKeyStrokeEx() always returns correct KeyState Ruiyu Ni
2018-08-30 2:02 ` [PATCH v2 5/9] EmulatorPkg/Win: Enable 64bit (SEC, PEI, DXE all run at 64bit) Ruiyu Ni
2018-08-30 2:02 ` [PATCH v2 6/9] EmulatorPkg/AutoScanPei: Report the correct CPU address size Ruiyu Ni
2018-08-30 2:02 ` Ruiyu Ni [this message]
2018-08-30 2:02 ` [PATCH v2 8/9] EmulatorPkg: Use MdeModulePkg/Bds module Ruiyu Ni
2018-08-30 2:02 ` [PATCH v2 9/9] EmulatorPkg: IoThunk->Close() is called too early, may causing hang Ruiyu Ni
2018-08-30 5:22 ` [PATCH v2 0/9] Quality improvement for EmulatorPkg Win Host Wu, Hao A
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