public inbox for devel@edk2.groups.io
 help / color / mirror / Atom feed
From: "Leif Lindholm" <leif.lindholm@linaro.org>
To: "Ni, Ray" <ray.ni@intel.com>
Cc: "Gao, Liming" <liming.gao@intel.com>,
	"devel@edk2.groups.io" <devel@edk2.groups.io>,
	Andrew Fish <afish@apple.com>,
	"Justen, Jordan L" <jordan.l.justen@intel.com>,
	"Shi, Steven" <steven.shi@intel.com>
Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
Date: Mon, 11 Nov 2019 16:39:13 +0000	[thread overview]
Message-ID: <20191111163913.GF16820@bivouac.eciton.net> (raw)
In-Reply-To: <734D49CCEBEEF84792F5B80ED585239D5C354CB7@SHSMSX104.ccr.corp.intel.com>

On Fri, Nov 08, 2019 at 03:34:59AM +0000, Ni, Ray wrote:
> Liming,
> PE is UEFI spec required executable binary format. I like CLANGPDB
> more than CLANGPE given LLVM may generate DRAWF debug symbol even
> when generating PE.

Just a comment here to point out that while (as I stated in reply to
Liming) my preference would be CLANGPE, I see the logic in the above,
and would be happy with either.

(My reason for preferring CLANGPE is not exactly techincal - I just
expect more people to know what PE is than who know what PDB is.)

Regards,

Leif

> > -----Original Message-----
> > From: Gao, Liming <liming.gao@intel.com>
> > Sent: Friday, November 8, 2019 9:50 AM
> > To: devel@edk2.groups.io; leif.lindholm@linaro.org; Andrew Fish <afish@apple.com>
> > Cc: Ni, Ray <ray.ni@intel.com>; Justen, Jordan L <jordan.l.justen@intel.com>; Gao, Liming <liming.gao@intel.com>; Shi,
> > Steven <steven.shi@intel.com>
> > Subject: RE: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
> > 
> > Andrew and Leif:
> >   Thanks for your comment. CLANG9 is different from CLANG38. And, CLANG9 will support LLVM9 or the above.
> >   So, this tool chain should have the specific word for its purpose, and remove the version 9 to avoid the confuse.
> > 
> >   I prefer the tool chain name as CLANGPE or CLANGPDB. CLANGPE may be better. Now, CLANG9 tool chain
> >   build rule family just uses CLANGPE. CLANGPE lets user know this tool chain generates PE/COFF image.
> >   And, PE/COFF image debug symbol is PDB. So, PE also means PDB.
> > 
> >   Last, I just review the changes. Tool chain name update is not big. If you accept CLANGPE as tool chain name,
> >   I will send the patch soon to catch 201911 stable tag.
> > 
> > Thanks
> > Liming
> > >-----Original Message-----
> > >From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf Of Leif
> > >Lindholm
> > >Sent: Friday, November 08, 2019 2:37 AM
> > >To: Andrew Fish <afish@apple.com>
> > >Cc: devel@edk2.groups.io; Gao, Liming <liming.gao@intel.com>; Ni, Ray
> > ><ray.ni@intel.com>; Justen, Jordan L <jordan.l.justen@intel.com>
> > >Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool
> > >chain
> > >
> > >Hi Andrew,
> > >
> > >Yeah, I'm pretty easy with regards to what we change it to.
> > >Although if we're bikeshedding, I would prefer not using _ in the
> > >toolchain profile name.
> > >
> > >I'm ... optimistic ... it won't break any of my existing scripts, but
> > >since the build system uses it as a
> > ><toolchain profile>_<architecture>_<build target> separator, it would
> > >be nice if we didn't risk confusion there.
> > >
> > >(I would be totally happy with PECLANG, CLANGPE, PDBCLANG, CLANGPDB or
> > >something along those lines.)
> > >
> > >Regards,
> > >
> > >Leif
> > >
> > >On Thu, Nov 07, 2019 at 11:54:04AM -0600, Andrew Fish wrote:
> > >> Leif,
> > >>
> > >> I think I proposed CLANG_PDB or CLANG_PECOFF. I seem to like
> > >CLANG_PDB as assuming the PDE debugging experience is awesome/exists
> > >on Linux and macOS is not a given.
> > >>
> > >> Thanks,
> > >>
> > >> Andrew Fish
> > >>
> > >> > On Nov 7, 2019, at 11:19 AM, Leif Lindholm <leif.lindholm@linaro.org>
> > >wrote:
> > >> >
> > >> > Oops, sorry, missed this in search.
> > >> >
> > >> > On Wed, Oct 30, 2019 at 03:43:44PM +0000, Liming Gao wrote:
> > >> >> Andrew:
> > >> >>
> > >> >>  I prefer to keep short CLANG9 as the tool chain name. I add wiki
> > >> >>  page
> > >> >>  https://github.com/tianocore/tianocore.github.io/wiki/CLANG9-Tools-
> > >Chain
> > >> >>  to introduce it.
> > >> >
> > >> > Why should users be expected to go and read documentation in order to
> > >> > learn that fundamental and incompatible changes to output and debug
> > >> > format has been made as part of what looks like a simple version bump?
> > >> >
> > >> >>  And, we have CLANG38 tool chain. It generates ELF
> > >> >>  image and DWARF debug symbol format. It can work with LLVM 9.0
> > >> >>  release. Current tool chain tag name includes compiler name and
> > >> >>  version. There is no specific info in the tool chain name. The
> > >> >>  developer can get the more tool chain information from wiki page.
> > >> >
> > >> > We aleady have the problem that people think they need to use GCC5 to
> > >> > build EDK2 since that is the highest named GCC toolchain profile.
> > >> >
> > >> > Let's not make this situation *worse* by setting up a multidimensional
> > >> > feature matrix, based off random numerical values.
> > >> >
> > >> > So say that we next have a pressing need to create a new toolchain
> > >> > profile for clang 10, using the old ELF mechanism. Are you then
> > >> > suggesting we set up a table on said wiki page where people have to go
> > >> > and look up what the object and debug formats are for each CLANG##
> > >> > toolchain profile?
> > >> >
> > >> > And what if you then end up needing to do the same for the PDB
> > >> > flavour?
> > >> >
> > >> >>  CLANG9 is designed to support Emulator for Windows host only.
> > >> >
> > >> > Which is why it makes no sense to name it as a successor of
> > >> > CLANG38.
> > >> >
> > >> >>  CLANG38 may be used for Emulator in Linux or Mac. I don’t
> > >> >>  try it before.
> > >> >>
> > >> >>  CLANG9 goal is to align the same compiler in the different host
> > >> >>  development environment. It can replace VS or GCC compiler. On
> > >> >>  Windows Host, I verify VS debugger for the source level debug. On
> > >> >>  Linux host, I have not verified llvm debugger. I will investigate
> > >> >>  the debugger solution for OVMF in Linux host.
> > >> >
> > >> > We are not asking you to throw out this toolchain profile.
> > >> >
> > >> > We are saying that since the functionality it provides is completely
> > >> > unrelated to that of CLANG38, it should not be named in a way that
> > >> > suggests it is merely a revision update.
> > >> >
> > >> > /
> > >> >    Leif
> > >> >
> > >> >> Thanks
> > >> >> Liming
> > >> >> From: afish@apple.com <afish@apple.com>
> > >> >> Sent: Saturday, October 26, 2019 2:45 AM
> > >> >> To: devel@edk2.groups.io; Gao, Liming <liming.gao@intel.com>
> > >> >> Cc: Ni, Ray <ray.ni@intel.com>; Justen, Jordan L
> > ><jordan.l.justen@intel.com>
> > >> >> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9
> > >tool chain
> > >> >>
> > >> >> Liming,
> > >> >>
> > >> >> Sorry I missed this mail. Thanks for the info! I was doing some research
> > >into this too and now I think I finally understand. I think the name for the tool
> > >chain really confused me and we should think about changing the name.
> > >> >>
> > >> >> From what I understand CLANG9 means produce PE/COFF directly and
> > >used the PDB debugging format. I see from the llvm site that the linker can
> > >produce PDB directly as you mention. This all makes sense to me now as LLVM
> > >tries to make it easy to be a drop in replacement for VC++ or GCC. So this tool
> > >chain is designed to be able to cross build a "Windows App" on a Linux or
> > >macOS. It also looks like the llvm debugger, lldb, is lagging in its support for
> > >PDB based debugging.
> > >> >>
> > >> >>
> > >> >> Anyway I think Leif and I agree the toolchain name is very confusing. I'd
> > >rather see it called CLANG9_WIN or CLANG_PDB.
> > >> >>
> > >> >>
> > >> >> On Oct 18, 2019, at 7:27 AM, Liming Gao
> > ><liming.gao@intel.com<mailto:liming.gao@intel.com>> wrote:
> > >> >>
> > >> >> Andrew:
> > >> >> Here is the cover letter on CLANG9 introduction.
> > >https://edk2.groups.io/g/devel/message/49157
> > >> >>
> > >> >> 1)      Yes. CLANG9 tool chain is added to directly generate PE/COFF image
> > >(EFI image).
> > >> >> This tool chain uses LLVM clang C compiler and lld linker, generates
> > >PE/COFF
> > >> >> image and PDB compatible debug symbol format. Now, it supports
> > >IA32/X64 Archs.
> > >> >> LLVM clang C compiler and lld linker are the standalone tool set. They
> > >don’t depend other lib to generate PE/COFF image.
> > >> >>
> > >> >> 2)      Yes. CLANG9 is the cross OS tool chain. It can work on
> > >Windows/Linux/Mac host OS.
> > >> >> LLVM LLD linker uses Windows style arguments. I verify CLANG9 for
> > >Ovmf3264 in Windows/Linux host OS.
> > >> >>
> > >> >>
> > >> >> On Linux can you source level debug Ovmf?
> > >> >>
> > >> >>
> > >> >> 3)     This patch enables WinHost in Windows. It doesn’t enable UnixHost.
> > >Now, EmulatorPkg with CLANG9 only works on Windows Host.
> > >> >> This patch can make other modules pass build in Windows/Linux/Mac
> > >only if LLVM9 tool set is installed.
> > >> >> But, the generated image may not work on Linux/Mac. I agree below
> > >linker flags are specific to windows host.
> > >> >> So, I suggest to add the conditional statement of $(WIN_HOST_BUILD)
> > >== TRUE for them.
> > >> >>
> > >> >>
> > >> >> For the EmulatorPkg the Host is a native App for that OS you build on, but
> > >it seems like CLANG9 is targeted to build Windows Apps. I'm not sure  but you
> > >might be able to override all the linker commands to build a native app, or just
> > >use the system linker for the Host?
> > >> >>
> > >> >> I'm not sure how well debugging will work mixing PDB and DWARF
> > >symbol formats?
> > >> >>
> > >> >> Thanks,
> > >> >>
> > >> >> Andrew Fish
> > >> >>
> > >> >>
> > >> >>
> > >> >> !if $(WIN_HOST_BUILD) == TRUE
> > >> >>  GCC:*_CLANG9_*_DLINK_FLAGS     = /ALIGN:4096 /FILEALIGN:4096
> > >/SUBSYSTEM:CONSOLE
> > >> >>  GCC:DEBUG_CLANG9_*_DLINK_FLAGS =
> > >/EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
> > >> >>  GCC:NOOPT_CLANG9_*_DLINK_FLAGS =
> > >/EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
> > >> >> !endif
> > >> >>
> > >> >> Thanks
> > >> >> Liming
> > >> >> From: afish@apple.com<mailto:afish@apple.com>
> > ><afish@apple.com<mailto:afish@apple.com>>
> > >> >> Sent: Friday, October 18, 2019 1:15 AM
> > >> >> To: Ni, Ray <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > >> >> Cc: Gao, Liming <liming.gao@intel.com<mailto:liming.gao@intel.com>>;
> > >devel@edk2.groups.io<mailto:devel@edk2.groups.io>; Justen, Jordan L
> > ><jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.com>>
> > >> >> Subject: Re: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
> > >> >>
> > >> >> Ray,
> > >> >>
> > >> >> Sorry I'm coming a little late to this and I'm confused. I have some
> > >questions?
> > >> >> 1) Does CLANG9 imply CLANGPE?
> > >> >> 2) Does CLANGPE work on Linux and macOS? Can you pass the Windows
> > >style arguments to CLANGPE linker on Linux and macOS?
> > >> >> 3) For the EmulatorPkg don't you have the extra requirement that
> > >compiler needs a standard C lib (or platform specific libs) to function?
> > >> >>       a) GCC:*_CLANG9_*_DLINK_FLAGS in EmulatorPkg.dsc seems to
> > >imply the Linux and macOS systems will have a Windows SKD dir and a lot of
> > >Windows DLLs? Does all that come when you install CLANG9 when you install
> > >it on Linux or macOS?
> > >> >>
> > >> >>
> > >> >>
> > >> >> So I guess I'm asking is the linker really the same for CLANG9 on all
> > >systems? I guess the answer could be yes, but it seems the C lib for the Host
> > >App is still an App for that OS and is OS dependent?
> > >> >>
> > >> >>
> > >> >>
> > >> >> Sorry if I'm missing something fundamental and this is a dumb question.
> > >> >>
> > >> >>
> > >> >>
> > >> >> Thanks,
> > >> >>
> > >> >>
> > >> >>
> > >> >> Andrew Fish
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >> On Oct 17, 2019, at 12:27 AM, Ni, Ray
> > ><ray.ni@intel.com<mailto:ray.ni@intel.com>> wrote:
> > >> >>
> > >> >> Liming,
> > >> >> Emulator is using a generic SEC module. The host specific module is called
> > >"Host".
> > >> >> So I prefer to change the macro to "WIN_HOST_BUILD", with this change,
> > >Reviewed-by: Ray Ni <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > >> >>
> > >> >>
> > >> >>
> > >> >> -----Original Message-----
> > >> >> From: Gao, Liming <liming.gao@intel.com<mailto:liming.gao@intel.com>>
> > >> >> Sent: Thursday, October 17, 2019 2:56 PM
> > >> >> To: devel@edk2.groups.io<mailto:devel@edk2.groups.io>
> > >> >> Cc: Justen, Jordan L
> > ><jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.com>>; Andrew
> > >Fish
> > >> >> <afish@apple.com<mailto:afish@apple.com>>; Ni, Ray
> > ><ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > >> >> Subject: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
> > >> >>
> > >> >> BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=1603
> > >> >> 1. Add WIN_SEC_BUILD macro check for CLANG9 tool chain build -p
> > >> >> EmulatorPkg\EmulatorPkg.dsc -a IA32 -DWIN_SEC_BUILD=TRUE -t
> > >CLANG9
> > >> >> build -p EmulatorPkg\EmulatorPkg.dsc -a X64 -DWIN_SEC_BUILD=TRUE -t
> > >> >> CLANG9 2. Append CLANG CC and LINK flags to generate windows HOST.
> > >> >> 3. Fix WinHost issue to call GetProcessAffinityMask() API.
> > >> >>  The input parameter should be UINTN pointer instead of UINT32 pointer.
> > >> >>
> > >> >> Cc: Jordan Justen
> > ><jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.com>>
> > >> >> Cc: Andrew Fish <afish@apple.com<mailto:afish@apple.com>>
> > >> >> Cc: Ray Ni <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > >> >> Signed-off-by: Liming Gao
> > ><liming.gao@intel.com<mailto:liming.gao@intel.com>>
> > >> >> ---
> > >> >> EmulatorPkg/Win/Host/WinHost.c   | 6 +++---
> > >> >> EmulatorPkg/EmulatorPkg.dsc      | 7 ++++++-
> > >> >> EmulatorPkg/Win/Host/WinHost.inf | 6 ++++++
> > >> >> 3 files changed, 15 insertions(+), 4 deletions(-)
> > >> >>
> > >> >> diff --git a/EmulatorPkg/Win/Host/WinHost.c
> > >> >> b/EmulatorPkg/Win/Host/WinHost.c index 9aba3c8959..e40ce32548
> > >100644
> > >> >> --- a/EmulatorPkg/Win/Host/WinHost.c
> > >> >> +++ b/EmulatorPkg/Win/Host/WinHost.c
> > >> >> @@ -356,7 +356,7 @@ Returns:
> > >> >> INTN
> > >> >> EFIAPI
> > >> >> main (
> > >> >> -  IN  INTN  Argc,
> > >> >> +  IN  INT  Argc,
> > >> >>  IN  CHAR8 **Argv,
> > >> >>  IN  CHAR8 **Envp
> > >> >>  )
> > >> >> @@ -391,8 +391,8 @@ Returns:
> > >> >>  VOID                  *SecFile;
> > >> >>  CHAR16                *MemorySizeStr;
> > >> >>  CHAR16                *FirmwareVolumesStr;
> > >> >> -  UINT32                ProcessAffinityMask;
> > >> >> -  UINT32                SystemAffinityMask;
> > >> >> +  UINTN                 ProcessAffinityMask;
> > >> >> +  UINTN                 SystemAffinityMask;
> > >> >>  INT32                 LowBit;
> > >> >>
> > >> >>  //
> > >> >> diff --git a/EmulatorPkg/EmulatorPkg.dsc
> > >b/EmulatorPkg/EmulatorPkg.dsc
> > >> >> index 20f1187713..72532f5daf 100644
> > >> >> --- a/EmulatorPkg/EmulatorPkg.dsc
> > >> >> +++ b/EmulatorPkg/EmulatorPkg.dsc
> > >> >> @@ -237,9 +237,10 @@
> > >> >>
> > >> >> [Components]
> > >> >> !if "IA32" in $(ARCH) || "X64" in $(ARCH)
> > >> >> -  !if "MSFT" in $(FAMILY)
> > >> >> +  !if "MSFT" in $(FAMILY) || $(WIN_SEC_BUILD) == TRUE
> > >> >>    ##
> > >> >>    #  Emulator, OS WIN application
> > >> >> +    #  CLANG9 is cross OS tool chain. It depends on WIN_SEC_BUILD
> > >macro.
> > >> >>    ##
> > >> >>    EmulatorPkg/Win/Host/WinHost.inf
> > >> >>  !else
> > >> >> @@ -419,7 +420,11 @@
> > >> >>
> > >> >>  MSFT:DEBUG_*_*_CC_FLAGS = /Od /Oy-
> > >> >>  MSFT:NOOPT_*_*_CC_FLAGS = /Od /Oy-
> > >> >> +  GCC:DEBUG_CLANG9_*_CC_FLAGS =-O0 -Wno-unused-command-
> > >line-
> > >> >> argument
> > >> >> + -Wno-incompatible-pointer-types -Wno-enum-conversion
> > >> >> + -Wno-incompatible-pointer-types -Wno-sometimes-uninitialized
> > >> >> + -Wno-constant-conversion -Wno-main-return-type
> > >> >>
> > >> >>  MSFT:*_*_*_DLINK_FLAGS     = /ALIGN:4096 /FILEALIGN:4096
> > >> >> /SUBSYSTEM:CONSOLE
> > >> >>  MSFT:DEBUG_*_*_DLINK_FLAGS =
> > >> >> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
> > >> >>  MSFT:NOOPT_*_*_DLINK_FLAGS =
> > >> >> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
> > >> >> +  GCC:*_CLANG9_*_DLINK_FLAGS     = /ALIGN:4096 /FILEALIGN:4096
> > >> >> /SUBSYSTEM:CONSOLE
> > >> >> +  GCC:DEBUG_CLANG9_*_DLINK_FLAGS =
> > >> >> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
> > >> >> + GCC:NOOPT_CLANG9_*_DLINK_FLAGS =
> > >> >> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
> > >> >> diff --git a/EmulatorPkg/Win/Host/WinHost.inf
> > >> >> b/EmulatorPkg/Win/Host/WinHost.inf
> > >> >> index 631d5a6470..1adca10d79 100644
> > >> >> --- a/EmulatorPkg/Win/Host/WinHost.inf
> > >> >> +++ b/EmulatorPkg/Win/Host/WinHost.inf
> > >> >> @@ -95,3 +95,9 @@
> > >> >>  MSFT:*_VS2017_X64_DLINK_FLAGS      =
> > >> >> /LIBPATH:"%VCToolsInstallDir%lib\x64"
> > >> >> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64"
> > >> >> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64"
> > >> >> /NOLOGO /SUBSYSTEM:CONSOLE /NODEFAULTLIB /IGNORE:4086 /MAP
> > >> >> /OPT:REF /DEBUG /MACHINE:AMD64 /LTCG Kernel32.lib MSVCRTD.lib
> > >> >> vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib Winmm.lib Advapi32.lib
> > >> >>  MSFT:*_*_X64_ASM_FLAGS            == /nologo /W3 /WX /c /Cx /Zd /W0
> > >/Zi
> > >> >>  MSFT:*_*_X64_ASMLINK_FLAGS        == /link /nologo
> > >> >> +
> > >> >> +  GCC:*_CLANG9_X64_DLINK_FLAGS ==
> > >> >> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000
> > >> >> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
> > >> >> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64"
> > >> >> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64"
> > >> >> /LIBPATH:"%VCToolsInstallDir%lib\x64"   /NOLOGO
> > >/SUBSYSTEM:CONSOLE
> > >> >> /NODEFAULTLIB /IGNORE:4086  /OPT:REF /DEBUG /MACHINE:AMD64
> > >> >> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib
> > >> >> Winmm.lib Advapi32.lib /lldmap
> > >> >> /EXPORT:InitializeDriver=_ModuleEntryPoint
> > >> >> +  GCC:*_CLANG9_X64_CC_FLAGS == -m64 -g -fshort-wchar
> > >> >> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D
> > >> >> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path  -D
> > >UNICODE
> > >> >> -D
> > >> >> + _CRT_SECURE_NO_DEPRECATE
> > >> >> +
> > >> >> +  GCC:*_CLANG9_IA32_DLINK_FLAGS ==
> > >> >> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000
> > >> >> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
> > >> >> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x86"
> > >> >> /LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x86"
> > >> >> /LIBPATH:"%VCToolsInstallDir%ib\x86"   /NOLOGO
> > >/SUBSYSTEM:CONSOLE
> > >> >> /NODEFAULTLIB /IGNORE:4086  /OPT:REF /DEBUG /MACHINE:I386
> > >> >> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib
> > >> >> Winmm.lib Advapi32.lib /lldmap
> > >> >> /EXPORT:InitializeDriver=_ModuleEntryPoint
> > >> >> +  GCC:*_CLANG9_IA32_CC_FLAGS == -m32 -g -fshort-wchar
> > >> >> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D
> > >> >> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path  -D
> > >UNICODE
> > >> >> -D
> > >> >> + _CRT_SECURE_NO_DEPRECATE
> > >> >> --
> > >> >> 2.13.0.windows.1
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >
> > >> >
> > >> >
> > >>
> > >
> > >
> 

  reply	other threads:[~2019-11-11 16:39 UTC|newest]

Thread overview: 40+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-10-17  6:55 [Patch v3 00/11] New Cross OS tool chain CLANG9 Liming Gao
2019-10-17  6:55 ` [Patch v3 01/11] BaseTools tools_def.template: Remove unnecessary $(DEST_DIR_DEBUG) path Liming Gao
2019-10-17  6:55 ` [Patch v3 02/11] BaseTools tools_def: Add CLANG9 tool chain to directly generate PE image Liming Gao
2019-10-17  8:18   ` Bob Feng
2019-10-17  6:55 ` [Patch v3 03/11] BaseTools GenFw: Fix the issue to update the wrong size as SectionSize Liming Gao
2019-10-17  8:17   ` Bob Feng
2019-10-17  6:55 ` [Patch v3 04/11] MdePkg Base.h: Add definition for CLANG9 tool chain Liming Gao
2019-10-22  1:44   ` [edk2-devel] " Michael D Kinney
2019-10-17  6:55 ` [Patch v3 05/11] MdePkg BaseIoLibIntrinsic: Remove __inline__ attribute for IO functions Liming Gao
2019-10-17  6:55 ` [Patch v3 06/11] MdeModulePkg LzmaCustomDecompressLib: Update macro to be same in CLANG tool Liming Gao
2019-10-17  6:55 ` [Patch v3 07/11] MdeModulePkg RegularExpressionDxe: Disable warning for CLANG9 tool chain Liming Gao
2019-10-17  6:55 ` [Patch v3 08/11] CryptoPkg: Append options to make CLANG9 tool chain pass build Liming Gao
2019-10-17  6:55 ` [Patch v3 09/11] CryptoPkg IntrinsicLib: Make _fltused always be used Liming Gao
2019-10-17  6:55 ` [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain Liming Gao
2019-10-17  7:27   ` Ni, Ray
2019-10-17 17:15     ` Andrew Fish
2019-10-18 14:27       ` Liming Gao
2019-10-25 18:45         ` [edk2-devel] " Andrew Fish
2019-10-30 15:43           ` Liming Gao
2019-11-07 17:19             ` Leif Lindholm
2019-11-07 17:54               ` Andrew Fish
2019-11-07 18:37                 ` Leif Lindholm
2019-11-08  0:44                   ` Andrew Fish
2019-11-08  1:49                   ` Liming Gao
2019-11-08  3:34                     ` Ni, Ray
2019-11-11 16:39                       ` Leif Lindholm [this message]
2019-11-11 16:51                         ` Andrew Fish
2019-11-11 16:51                         ` Andrew Fish
2019-11-12  0:40                           ` Liming Gao
2019-11-12  1:46                             ` Ni, Ray
     [not found]                             ` <15D646FBD4763D55.27853@groups.io>
2019-11-12  3:10                               ` Ni, Ray
     [not found]                               ` <15D64B9456F8C33A.2582@groups.io>
2019-11-12  3:22                                 ` Ni, Ray
2019-11-12  3:48                                   ` Michael D Kinney
2019-11-12  6:48                                     ` Ni, Ray
2019-11-12 15:26                                       ` Liming Gao
2019-11-11 16:36                     ` Leif Lindholm
2019-11-07 17:06           ` Leif Lindholm
2019-10-17  6:55 ` [Patch v3 11/11] OvmfPkg: " Liming Gao
2019-10-17 16:30 ` [edk2-devel] [Patch v3 00/11] New Cross OS tool chain CLANG9 Leif Lindholm
2019-10-18 13:21   ` Liming Gao

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-list from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=20191111163913.GF16820@bivouac.eciton.net \
    --to=devel@edk2.groups.io \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox