From: "Liming Gao" <liming.gao@intel.com>
To: "devel@edk2.groups.io" <devel@edk2.groups.io>,
"afish@apple.com" <afish@apple.com>,
Leif Lindholm <leif.lindholm@linaro.org>
Cc: "Ni, Ray" <ray.ni@intel.com>,
"Justen, Jordan L" <jordan.l.justen@intel.com>,
"Shi, Steven" <steven.shi@intel.com>,
"Gao, Liming" <liming.gao@intel.com>
Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
Date: Tue, 12 Nov 2019 00:40:56 +0000 [thread overview]
Message-ID: <4A89E2EF3DFEDB4C8BFDE51014F606A14E53CCE9@SHSMSX104.ccr.corp.intel.com> (raw)
In-Reply-To: <B3124312-F3F4-4E2C-91C2-FACDC2E246EC@apple.com>
Thanks for your feedback. I will choose CLANGPE as the tool chain name.
Thanks
Liming
>-----Original Message-----
>From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf Of
>Andrew Fish via Groups.Io
>Sent: Tuesday, November 12, 2019 12:52 AM
>To: Leif Lindholm <leif.lindholm@linaro.org>
>Cc: Ni, Ray <ray.ni@intel.com>; Gao, Liming <liming.gao@intel.com>;
>devel@edk2.groups.io; Justen, Jordan L <jordan.l.justen@intel.com>; Shi,
>Steven <steven.shi@intel.com>
>Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool
>chain
>
>Either works for me too. I like the PDE ending a little more, but agree it is a
>little more obscure.
>> On Nov 11, 2019, at 8:39 AM, Leif Lindholm <leif.lindholm@linaro.org> wrote:
>>
>> On Fri, Nov 08, 2019 at 03:34:59AM +0000, Ni, Ray wrote:
>>> Liming,
>>> PE is UEFI spec required executable binary format. I like CLANGPDB
>>> more than CLANGPE given LLVM may generate DRAWF debug symbol
>even
>>> when generating PE.
>>
>> Just a comment here to point out that while (as I stated in reply to
>> Liming) my preference would be CLANGPE, I see the logic in the above,
>> and would be happy with either.
>>
>> (My reason for preferring CLANGPE is not exactly techincal - I just
>> expect more people to know what PE is than who know what PDB is.)
>>
>> Regards,
>>
>> Leif
>>
>>>> -----Original Message-----
>>>> From: Gao, Liming <liming.gao@intel.com>
>>>> Sent: Friday, November 8, 2019 9:50 AM
>>>> To: devel@edk2.groups.io; leif.lindholm@linaro.org; Andrew Fish
><afish@apple.com>
>>>> Cc: Ni, Ray <ray.ni@intel.com>; Justen, Jordan L
><jordan.l.justen@intel.com>; Gao, Liming <liming.gao@intel.com>; Shi,
>>>> Steven <steven.shi@intel.com>
>>>> Subject: RE: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9
>tool chain
>>>>
>>>> Andrew and Leif:
>>>> Thanks for your comment. CLANG9 is different from CLANG38. And,
>CLANG9 will support LLVM9 or the above.
>>>> So, this tool chain should have the specific word for its purpose, and
>remove the version 9 to avoid the confuse.
>>>>
>>>> I prefer the tool chain name as CLANGPE or CLANGPDB. CLANGPE may
>be better. Now, CLANG9 tool chain
>>>> build rule family just uses CLANGPE. CLANGPE lets user know this tool
>chain generates PE/COFF image.
>>>> And, PE/COFF image debug symbol is PDB. So, PE also means PDB.
>>>>
>>>> Last, I just review the changes. Tool chain name update is not big. If you
>accept CLANGPE as tool chain name,
>>>> I will send the patch soon to catch 201911 stable tag.
>>>>
>>>> Thanks
>>>> Liming
>>>>> -----Original Message-----
>>>>> From: devel@edk2.groups.io [mailto:devel@edk2.groups.io] On Behalf
>Of Leif
>>>>> Lindholm
>>>>> Sent: Friday, November 08, 2019 2:37 AM
>>>>> To: Andrew Fish <afish@apple.com>
>>>>> Cc: devel@edk2.groups.io; Gao, Liming <liming.gao@intel.com>; Ni, Ray
>>>>> <ray.ni@intel.com>; Justen, Jordan L <jordan.l.justen@intel.com>
>>>>> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9
>tool
>>>>> chain
>>>>>
>>>>> Hi Andrew,
>>>>>
>>>>> Yeah, I'm pretty easy with regards to what we change it to.
>>>>> Although if we're bikeshedding, I would prefer not using _ in the
>>>>> toolchain profile name.
>>>>>
>>>>> I'm ... optimistic ... it won't break any of my existing scripts, but
>>>>> since the build system uses it as a
>>>>> <toolchain profile>_<architecture>_<build target> separator, it would
>>>>> be nice if we didn't risk confusion there.
>>>>>
>>>>> (I would be totally happy with PECLANG, CLANGPE, PDBCLANG,
>CLANGPDB or
>>>>> something along those lines.)
>>>>>
>>>>> Regards,
>>>>>
>>>>> Leif
>>>>>
>>>>> On Thu, Nov 07, 2019 at 11:54:04AM -0600, Andrew Fish wrote:
>>>>>> Leif,
>>>>>>
>>>>>> I think I proposed CLANG_PDB or CLANG_PECOFF. I seem to like
>>>>> CLANG_PDB as assuming the PDE debugging experience is
>awesome/exists
>>>>> on Linux and macOS is not a given.
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> Andrew Fish
>>>>>>
>>>>>>> On Nov 7, 2019, at 11:19 AM, Leif Lindholm <leif.lindholm@linaro.org>
>>>>> wrote:
>>>>>>>
>>>>>>> Oops, sorry, missed this in search.
>>>>>>>
>>>>>>> On Wed, Oct 30, 2019 at 03:43:44PM +0000, Liming Gao wrote:
>>>>>>>> Andrew:
>>>>>>>>
>>>>>>>> I prefer to keep short CLANG9 as the tool chain name. I add wiki
>>>>>>>> page
>>>>>>>> https://github.com/tianocore/tianocore.github.io/wiki/CLANG9-
>Tools-
>>>>> Chain
>>>>>>>> to introduce it.
>>>>>>>
>>>>>>> Why should users be expected to go and read documentation in
>order to
>>>>>>> learn that fundamental and incompatible changes to output and
>debug
>>>>>>> format has been made as part of what looks like a simple version
>bump?
>>>>>>>
>>>>>>>> And, we have CLANG38 tool chain. It generates ELF
>>>>>>>> image and DWARF debug symbol format. It can work with LLVM 9.0
>>>>>>>> release. Current tool chain tag name includes compiler name and
>>>>>>>> version. There is no specific info in the tool chain name. The
>>>>>>>> developer can get the more tool chain information from wiki page.
>>>>>>>
>>>>>>> We aleady have the problem that people think they need to use
>GCC5 to
>>>>>>> build EDK2 since that is the highest named GCC toolchain profile.
>>>>>>>
>>>>>>> Let's not make this situation *worse* by setting up a
>multidimensional
>>>>>>> feature matrix, based off random numerical values.
>>>>>>>
>>>>>>> So say that we next have a pressing need to create a new toolchain
>>>>>>> profile for clang 10, using the old ELF mechanism. Are you then
>>>>>>> suggesting we set up a table on said wiki page where people have to
>go
>>>>>>> and look up what the object and debug formats are for each
>CLANG##
>>>>>>> toolchain profile?
>>>>>>>
>>>>>>> And what if you then end up needing to do the same for the PDB
>>>>>>> flavour?
>>>>>>>
>>>>>>>> CLANG9 is designed to support Emulator for Windows host only.
>>>>>>>
>>>>>>> Which is why it makes no sense to name it as a successor of
>>>>>>> CLANG38.
>>>>>>>
>>>>>>>> CLANG38 may be used for Emulator in Linux or Mac. I don’t
>>>>>>>> try it before.
>>>>>>>>
>>>>>>>> CLANG9 goal is to align the same compiler in the different host
>>>>>>>> development environment. It can replace VS or GCC compiler. On
>>>>>>>> Windows Host, I verify VS debugger for the source level debug. On
>>>>>>>> Linux host, I have not verified llvm debugger. I will investigate
>>>>>>>> the debugger solution for OVMF in Linux host.
>>>>>>>
>>>>>>> We are not asking you to throw out this toolchain profile.
>>>>>>>
>>>>>>> We are saying that since the functionality it provides is completely
>>>>>>> unrelated to that of CLANG38, it should not be named in a way that
>>>>>>> suggests it is merely a revision update.
>>>>>>>
>>>>>>> /
>>>>>>> Leif
>>>>>>>
>>>>>>>> Thanks
>>>>>>>> Liming
>>>>>>>> From: afish@apple.com <afish@apple.com>
>>>>>>>> Sent: Saturday, October 26, 2019 2:45 AM
>>>>>>>> To: devel@edk2.groups.io; Gao, Liming <liming.gao@intel.com>
>>>>>>>> Cc: Ni, Ray <ray.ni@intel.com>; Justen, Jordan L
>>>>> <jordan.l.justen@intel.com>
>>>>>>>> Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable
>CLANG9
>>>>> tool chain
>>>>>>>>
>>>>>>>> Liming,
>>>>>>>>
>>>>>>>> Sorry I missed this mail. Thanks for the info! I was doing some
>research
>>>>> into this too and now I think I finally understand. I think the name for
>the tool
>>>>> chain really confused me and we should think about changing the name.
>>>>>>>>
>>>>>>>> From what I understand CLANG9 means produce PE/COFF directly
>and
>>>>> used the PDB debugging format. I see from the llvm site that the linker
>can
>>>>> produce PDB directly as you mention. This all makes sense to me now as
>LLVM
>>>>> tries to make it easy to be a drop in replacement for VC++ or GCC. So
>this tool
>>>>> chain is designed to be able to cross build a "Windows App" on a Linux or
>>>>> macOS. It also looks like the llvm debugger, lldb, is lagging in its support
>for
>>>>> PDB based debugging.
>>>>>>>>
>>>>>>>>
>>>>>>>> Anyway I think Leif and I agree the toolchain name is very confusing.
>I'd
>>>>> rather see it called CLANG9_WIN or CLANG_PDB.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Oct 18, 2019, at 7:27 AM, Liming Gao
>>>>> <liming.gao@intel.com<mailto:liming.gao@intel.com>> wrote:
>>>>>>>>
>>>>>>>> Andrew:
>>>>>>>> Here is the cover letter on CLANG9 introduction.
>>>>> https://edk2.groups.io/g/devel/message/49157
>>>>>>>>
>>>>>>>> 1) Yes. CLANG9 tool chain is added to directly generate PE/COFF
>image
>>>>> (EFI image).
>>>>>>>> This tool chain uses LLVM clang C compiler and lld linker, generates
>>>>> PE/COFF
>>>>>>>> image and PDB compatible debug symbol format. Now, it supports
>>>>> IA32/X64 Archs.
>>>>>>>> LLVM clang C compiler and lld linker are the standalone tool set.
>They
>>>>> don’t depend other lib to generate PE/COFF image.
>>>>>>>>
>>>>>>>> 2) Yes. CLANG9 is the cross OS tool chain. It can work on
>>>>> Windows/Linux/Mac host OS.
>>>>>>>> LLVM LLD linker uses Windows style arguments. I verify CLANG9 for
>>>>> Ovmf3264 in Windows/Linux host OS.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Linux can you source level debug Ovmf?
>>>>>>>>
>>>>>>>>
>>>>>>>> 3) This patch enables WinHost in Windows. It doesn’t enable
>UnixHost.
>>>>> Now, EmulatorPkg with CLANG9 only works on Windows Host.
>>>>>>>> This patch can make other modules pass build in
>Windows/Linux/Mac
>>>>> only if LLVM9 tool set is installed.
>>>>>>>> But, the generated image may not work on Linux/Mac. I agree
>below
>>>>> linker flags are specific to windows host.
>>>>>>>> So, I suggest to add the conditional statement of
>$(WIN_HOST_BUILD)
>>>>> == TRUE for them.
>>>>>>>>
>>>>>>>>
>>>>>>>> For the EmulatorPkg the Host is a native App for that OS you build on,
>but
>>>>> it seems like CLANG9 is targeted to build Windows Apps. I'm not sure
>but you
>>>>> might be able to override all the linker commands to build a native app,
>or just
>>>>> use the system linker for the Host?
>>>>>>>>
>>>>>>>> I'm not sure how well debugging will work mixing PDB and DWARF
>>>>> symbol formats?
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>> Andrew Fish
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> !if $(WIN_HOST_BUILD) == TRUE
>>>>>>>> GCC:*_CLANG9_*_DLINK_FLAGS = /ALIGN:4096 /FILEALIGN:4096
>>>>> /SUBSYSTEM:CONSOLE
>>>>>>>> GCC:DEBUG_CLANG9_*_DLINK_FLAGS =
>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>>>>>>> GCC:NOOPT_CLANG9_*_DLINK_FLAGS =
>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>>>>>>> !endif
>>>>>>>>
>>>>>>>> Thanks
>>>>>>>> Liming
>>>>>>>> From: afish@apple.com<mailto:afish@apple.com>
>>>>> <afish@apple.com<mailto:afish@apple.com>>
>>>>>>>> Sent: Friday, October 18, 2019 1:15 AM
>>>>>>>> To: Ni, Ray <ray.ni@intel.com<mailto:ray.ni@intel.com>>
>>>>>>>> Cc: Gao, Liming
><liming.gao@intel.com<mailto:liming.gao@intel.com>>;
>>>>> devel@edk2.groups.io<mailto:devel@edk2.groups.io>; Justen, Jordan L
>>>>> <jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.com>>
>>>>>>>> Subject: Re: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
>>>>>>>>
>>>>>>>> Ray,
>>>>>>>>
>>>>>>>> Sorry I'm coming a little late to this and I'm confused. I have some
>>>>> questions?
>>>>>>>> 1) Does CLANG9 imply CLANGPE?
>>>>>>>> 2) Does CLANGPE work on Linux and macOS? Can you pass the
>Windows
>>>>> style arguments to CLANGPE linker on Linux and macOS?
>>>>>>>> 3) For the EmulatorPkg don't you have the extra requirement that
>>>>> compiler needs a standard C lib (or platform specific libs) to function?
>>>>>>>> a) GCC:*_CLANG9_*_DLINK_FLAGS in EmulatorPkg.dsc seems to
>>>>> imply the Linux and macOS systems will have a Windows SKD dir and a
>lot of
>>>>> Windows DLLs? Does all that come when you install CLANG9 when you
>install
>>>>> it on Linux or macOS?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> So I guess I'm asking is the linker really the same for CLANG9 on all
>>>>> systems? I guess the answer could be yes, but it seems the C lib for the
>Host
>>>>> App is still an App for that OS and is OS dependent?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Sorry if I'm missing something fundamental and this is a dumb
>question.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Andrew Fish
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Oct 17, 2019, at 12:27 AM, Ni, Ray
>>>>> <ray.ni@intel.com<mailto:ray.ni@intel.com>> wrote:
>>>>>>>>
>>>>>>>> Liming,
>>>>>>>> Emulator is using a generic SEC module. The host specific module is
>called
>>>>> "Host".
>>>>>>>> So I prefer to change the macro to "WIN_HOST_BUILD", with this
>change,
>>>>> Reviewed-by: Ray Ni <ray.ni@intel.com<mailto:ray.ni@intel.com>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: Gao, Liming
><liming.gao@intel.com<mailto:liming.gao@intel.com>>
>>>>>>>> Sent: Thursday, October 17, 2019 2:56 PM
>>>>>>>> To: devel@edk2.groups.io<mailto:devel@edk2.groups.io>
>>>>>>>> Cc: Justen, Jordan L
>>>>> <jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.com>>;
>Andrew
>>>>> Fish
>>>>>>>> <afish@apple.com<mailto:afish@apple.com>>; Ni, Ray
>>>>> <ray.ni@intel.com<mailto:ray.ni@intel.com>>
>>>>>>>> Subject: [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
>>>>>>>>
>>>>>>>> BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=1603
>>>>>>>> 1. Add WIN_SEC_BUILD macro check for CLANG9 tool chain build -p
>>>>>>>> EmulatorPkg\EmulatorPkg.dsc -a IA32 -DWIN_SEC_BUILD=TRUE -t
>>>>> CLANG9
>>>>>>>> build -p EmulatorPkg\EmulatorPkg.dsc -a X64 -
>DWIN_SEC_BUILD=TRUE -t
>>>>>>>> CLANG9 2. Append CLANG CC and LINK flags to generate windows
>HOST.
>>>>>>>> 3. Fix WinHost issue to call GetProcessAffinityMask() API.
>>>>>>>> The input parameter should be UINTN pointer instead of UINT32
>pointer.
>>>>>>>>
>>>>>>>> Cc: Jordan Justen
>>>>> <jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.com>>
>>>>>>>> Cc: Andrew Fish <afish@apple.com<mailto:afish@apple.com>>
>>>>>>>> Cc: Ray Ni <ray.ni@intel.com<mailto:ray.ni@intel.com>>
>>>>>>>> Signed-off-by: Liming Gao
>>>>> <liming.gao@intel.com<mailto:liming.gao@intel.com>>
>>>>>>>> ---
>>>>>>>> EmulatorPkg/Win/Host/WinHost.c | 6 +++---
>>>>>>>> EmulatorPkg/EmulatorPkg.dsc | 7 ++++++-
>>>>>>>> EmulatorPkg/Win/Host/WinHost.inf | 6 ++++++
>>>>>>>> 3 files changed, 15 insertions(+), 4 deletions(-)
>>>>>>>>
>>>>>>>> diff --git a/EmulatorPkg/Win/Host/WinHost.c
>>>>>>>> b/EmulatorPkg/Win/Host/WinHost.c index 9aba3c8959..e40ce32548
>>>>> 100644
>>>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.c
>>>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.c
>>>>>>>> @@ -356,7 +356,7 @@ Returns:
>>>>>>>> INTN
>>>>>>>> EFIAPI
>>>>>>>> main (
>>>>>>>> - IN INTN Argc,
>>>>>>>> + IN INT Argc,
>>>>>>>> IN CHAR8 **Argv,
>>>>>>>> IN CHAR8 **Envp
>>>>>>>> )
>>>>>>>> @@ -391,8 +391,8 @@ Returns:
>>>>>>>> VOID *SecFile;
>>>>>>>> CHAR16 *MemorySizeStr;
>>>>>>>> CHAR16 *FirmwareVolumesStr;
>>>>>>>> - UINT32 ProcessAffinityMask;
>>>>>>>> - UINT32 SystemAffinityMask;
>>>>>>>> + UINTN ProcessAffinityMask;
>>>>>>>> + UINTN SystemAffinityMask;
>>>>>>>> INT32 LowBit;
>>>>>>>>
>>>>>>>> //
>>>>>>>> diff --git a/EmulatorPkg/EmulatorPkg.dsc
>>>>> b/EmulatorPkg/EmulatorPkg.dsc
>>>>>>>> index 20f1187713..72532f5daf 100644
>>>>>>>> --- a/EmulatorPkg/EmulatorPkg.dsc
>>>>>>>> +++ b/EmulatorPkg/EmulatorPkg.dsc
>>>>>>>> @@ -237,9 +237,10 @@
>>>>>>>>
>>>>>>>> [Components]
>>>>>>>> !if "IA32" in $(ARCH) || "X64" in $(ARCH)
>>>>>>>> - !if "MSFT" in $(FAMILY)
>>>>>>>> + !if "MSFT" in $(FAMILY) || $(WIN_SEC_BUILD) == TRUE
>>>>>>>> ##
>>>>>>>> # Emulator, OS WIN application
>>>>>>>> + # CLANG9 is cross OS tool chain. It depends on WIN_SEC_BUILD
>>>>> macro.
>>>>>>>> ##
>>>>>>>> EmulatorPkg/Win/Host/WinHost.inf
>>>>>>>> !else
>>>>>>>> @@ -419,7 +420,11 @@
>>>>>>>>
>>>>>>>> MSFT:DEBUG_*_*_CC_FLAGS = /Od /Oy-
>>>>>>>> MSFT:NOOPT_*_*_CC_FLAGS = /Od /Oy-
>>>>>>>> + GCC:DEBUG_CLANG9_*_CC_FLAGS =-O0 -Wno-unused-
>command-
>>>>> line-
>>>>>>>> argument
>>>>>>>> + -Wno-incompatible-pointer-types -Wno-enum-conversion
>>>>>>>> + -Wno-incompatible-pointer-types -Wno-sometimes-uninitialized
>>>>>>>> + -Wno-constant-conversion -Wno-main-return-type
>>>>>>>>
>>>>>>>> MSFT:*_*_*_DLINK_FLAGS = /ALIGN:4096 /FILEALIGN:4096
>>>>>>>> /SUBSYSTEM:CONSOLE
>>>>>>>> MSFT:DEBUG_*_*_DLINK_FLAGS =
>>>>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>>>>>>> MSFT:NOOPT_*_*_DLINK_FLAGS =
>>>>>>>> /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>>>>>>> + GCC:*_CLANG9_*_DLINK_FLAGS = /ALIGN:4096
>/FILEALIGN:4096
>>>>>>>> /SUBSYSTEM:CONSOLE
>>>>>>>> + GCC:DEBUG_CLANG9_*_DLINK_FLAGS =
>>>>>>>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>>>>>>> + GCC:NOOPT_CLANG9_*_DLINK_FLAGS =
>>>>>>>> + /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT) /BASE:0x10000
>>>>>>>> diff --git a/EmulatorPkg/Win/Host/WinHost.inf
>>>>>>>> b/EmulatorPkg/Win/Host/WinHost.inf
>>>>>>>> index 631d5a6470..1adca10d79 100644
>>>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.inf
>>>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.inf
>>>>>>>> @@ -95,3 +95,9 @@
>>>>>>>> MSFT:*_VS2017_X64_DLINK_FLAGS =
>>>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64"
>>>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64"
>>>>>>>>
>/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64"
>>>>>>>> /NOLOGO /SUBSYSTEM:CONSOLE /NODEFAULTLIB /IGNORE:4086
>/MAP
>>>>>>>> /OPT:REF /DEBUG /MACHINE:AMD64 /LTCG Kernel32.lib
>MSVCRTD.lib
>>>>>>>> vcruntimed.lib ucrtd.lib Gdi32.lib User32.lib Winmm.lib Advapi32.lib
>>>>>>>> MSFT:*_*_X64_ASM_FLAGS == /nologo /W3 /WX /c /Cx /Zd
>/W0
>>>>> /Zi
>>>>>>>> MSFT:*_*_X64_ASMLINK_FLAGS == /link /nologo
>>>>>>>> +
>>>>>>>> + GCC:*_CLANG9_X64_DLINK_FLAGS ==
>>>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000
>>>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
>>>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64"
>>>>>>>>
>/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x64"
>>>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64" /NOLOGO
>>>>> /SUBSYSTEM:CONSOLE
>>>>>>>> /NODEFAULTLIB /IGNORE:4086 /OPT:REF /DEBUG
>/MACHINE:AMD64
>>>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib
>User32.lib
>>>>>>>> Winmm.lib Advapi32.lib /lldmap
>>>>>>>> /EXPORT:InitializeDriver=_ModuleEntryPoint
>>>>>>>> + GCC:*_CLANG9_X64_CC_FLAGS == -m64 -g -fshort-wchar
>>>>>>>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D
>>>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path -D
>>>>> UNICODE
>>>>>>>> -D
>>>>>>>> + _CRT_SECURE_NO_DEPRECATE
>>>>>>>> +
>>>>>>>> + GCC:*_CLANG9_IA32_DLINK_FLAGS ==
>>>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe" /base:0x10000000
>>>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
>>>>>>>> /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x86"
>>>>>>>>
>/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\x86"
>>>>>>>> /LIBPATH:"%VCToolsInstallDir%ib\x86" /NOLOGO
>>>>> /SUBSYSTEM:CONSOLE
>>>>>>>> /NODEFAULTLIB /IGNORE:4086 /OPT:REF /DEBUG /MACHINE:I386
>>>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib ucrtd.lib Gdi32.lib
>User32.lib
>>>>>>>> Winmm.lib Advapi32.lib /lldmap
>>>>>>>> /EXPORT:InitializeDriver=_ModuleEntryPoint
>>>>>>>> + GCC:*_CLANG9_IA32_CC_FLAGS == -m32 -g -fshort-wchar
>>>>>>>> + -fno-strict-aliasing -Wall -c -include AutoGen.h -D
>>>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-include-path -D
>>>>> UNICODE
>>>>>>>> -D
>>>>>>>> + _CRT_SECURE_NO_DEPRECATE
>>>>>>>> --
>>>>>>>> 2.13.0.windows.1
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>
>
>
next prev parent reply other threads:[~2019-11-12 0:41 UTC|newest]
Thread overview: 40+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-10-17 6:55 [Patch v3 00/11] New Cross OS tool chain CLANG9 Liming Gao
2019-10-17 6:55 ` [Patch v3 01/11] BaseTools tools_def.template: Remove unnecessary $(DEST_DIR_DEBUG) path Liming Gao
2019-10-17 6:55 ` [Patch v3 02/11] BaseTools tools_def: Add CLANG9 tool chain to directly generate PE image Liming Gao
2019-10-17 8:18 ` Bob Feng
2019-10-17 6:55 ` [Patch v3 03/11] BaseTools GenFw: Fix the issue to update the wrong size as SectionSize Liming Gao
2019-10-17 8:17 ` Bob Feng
2019-10-17 6:55 ` [Patch v3 04/11] MdePkg Base.h: Add definition for CLANG9 tool chain Liming Gao
2019-10-22 1:44 ` [edk2-devel] " Michael D Kinney
2019-10-17 6:55 ` [Patch v3 05/11] MdePkg BaseIoLibIntrinsic: Remove __inline__ attribute for IO functions Liming Gao
2019-10-17 6:55 ` [Patch v3 06/11] MdeModulePkg LzmaCustomDecompressLib: Update macro to be same in CLANG tool Liming Gao
2019-10-17 6:55 ` [Patch v3 07/11] MdeModulePkg RegularExpressionDxe: Disable warning for CLANG9 tool chain Liming Gao
2019-10-17 6:55 ` [Patch v3 08/11] CryptoPkg: Append options to make CLANG9 tool chain pass build Liming Gao
2019-10-17 6:55 ` [Patch v3 09/11] CryptoPkg IntrinsicLib: Make _fltused always be used Liming Gao
2019-10-17 6:55 ` [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain Liming Gao
2019-10-17 7:27 ` Ni, Ray
2019-10-17 17:15 ` Andrew Fish
2019-10-18 14:27 ` Liming Gao
2019-10-25 18:45 ` [edk2-devel] " Andrew Fish
2019-10-30 15:43 ` Liming Gao
2019-11-07 17:19 ` Leif Lindholm
2019-11-07 17:54 ` Andrew Fish
2019-11-07 18:37 ` Leif Lindholm
2019-11-08 0:44 ` Andrew Fish
2019-11-08 1:49 ` Liming Gao
2019-11-08 3:34 ` Ni, Ray
2019-11-11 16:39 ` Leif Lindholm
2019-11-11 16:51 ` Andrew Fish
2019-11-11 16:51 ` Andrew Fish
2019-11-12 0:40 ` Liming Gao [this message]
2019-11-12 1:46 ` Ni, Ray
[not found] ` <15D646FBD4763D55.27853@groups.io>
2019-11-12 3:10 ` Ni, Ray
[not found] ` <15D64B9456F8C33A.2582@groups.io>
2019-11-12 3:22 ` Ni, Ray
2019-11-12 3:48 ` Michael D Kinney
2019-11-12 6:48 ` Ni, Ray
2019-11-12 15:26 ` Liming Gao
2019-11-11 16:36 ` Leif Lindholm
2019-11-07 17:06 ` Leif Lindholm
2019-10-17 6:55 ` [Patch v3 11/11] OvmfPkg: " Liming Gao
2019-10-17 16:30 ` [edk2-devel] [Patch v3 00/11] New Cross OS tool chain CLANG9 Leif Lindholm
2019-10-18 13:21 ` Liming Gao
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