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From: "Rebecca Cran" <rebecca@bsdio.com>
To: devel@edk2.groups.io, afish@apple.com
Subject: Re: [edk2-devel] OVMF gdb seems to require "stone knives and bearskins" to debug code?
Date: Mon, 25 May 2020 20:19:55 -0600	[thread overview]
Message-ID: <5ea5709b-aa92-84e5-463d-df4801635cd8@bsdio.com> (raw)
In-Reply-To: <50EEBF6E-8BB1-461D-B252-D37D2990957D@apple.com>

On 5/24/20 9:30 PM, Andrew Fish via groups.io wrote:

> I could open source an lldb symbolication Python script and I'm happy 
> to explain the common logic to some one to make it easier to port this 
>  lldb command [3] to gdb. The command can load symbols for any address 
> that is located in a loaded PE/COFF image, and when you import the 
> command into lldb it symbolicates the current frame.


As Laszlo has already explained, information about debugging with gdb is 
a bit scattered. I seem to recall there were discussion about getting 
the DebugPkg into edk2, but there was disagreement about it.

However, since I work on platforms which have lldb in base (FreeBSD) or 
are easily available (Linux), I'd certainly be interested if you were to 
open source the efi_symolicate.py script and I could learn how to use lldb.


-- 
Rebecca Cran



  parent reply	other threads:[~2020-05-26  2:19 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-05-25  3:30 OVMF gdb seems to require "stone knives and bearskins" to debug code? Andrew Fish
2020-05-25 19:15 ` [edk2-devel] " Laszlo Ersek
2020-05-25 23:14   ` Andrew Fish
2020-05-26 11:22     ` Laszlo Ersek
2020-05-26  2:19 ` Rebecca Cran [this message]
2020-05-26  3:11   ` Andrew Fish
2020-05-26  5:57     ` Andrei Warkentin

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