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From: "Ni, Ray" <ray.ni@intel.com>
To: "Kinney, Michael D" <michael.d.kinney@intel.com>,
	"devel@edk2.groups.io" <devel@edk2.groups.io>,
	"Gao, Liming" <liming.gao@intel.com>,
	"afish@apple.com" <afish@apple.com>,
	Leif Lindholm <leif.lindholm@linaro.org>
Cc: "Justen, Jordan L" <jordan.l.justen@intel.com>,
	"Shi, Steven" <steven.shi@intel.com>
Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain
Date: Tue, 12 Nov 2019 06:48:49 +0000	[thread overview]
Message-ID: <734D49CCEBEEF84792F5B80ED585239D5C35A4AA@SHSMSX104.ccr.corp.intel.com> (raw)
In-Reply-To: <E92EE9817A31E24EB0585FDF735412F5B9E1742A@ORSMSX113.amr.corp.intel.com>

Mike,
I did a simple research in the web and found the slides: 
https://llvm.org/devmtg/2016-11/Slides/Kleckner-CodeViewInLLVM.pdf

In page #3, it says:
"CodeView is stored inside object files and PDBs"
"PDB is a container format written by linker and read by debugger"

The relationships between terms are:
"CodeView :: DWARF"
"PDB :: dSYM"
"PDB :: DWP"


I also found information from "https://llvm.org/docs/PDB/index.html":
"CodeView is another format which comes into the picture. While MSF
defines the structure of the overall file, and PDB defines the set of streams
that appear within the MSF file and the format of those streams, CodeView
defines the format of symbol and type records that appear within specific
streams."

With all these information, I am ok with any of CLANGCODEVIEW, CLANGCV or CLANGPDB.

Developers who care about symbolic debugging should be aware of what kind of
debug symbol is generated by build.

Thanks,
Ray

> -----Original Message-----
> From: Kinney, Michael D <michael.d.kinney@intel.com>
> Sent: Tuesday, November 12, 2019 11:48 AM
> To: devel@edk2.groups.io; Ni, Ray <ray.ni@intel.com>; Gao, Liming
> <liming.gao@intel.com>; afish@apple.com; Leif Lindholm
> <leif.lindholm@linaro.org>; Kinney, Michael D <michael.d.kinney@intel.com>
> Cc: Justen, Jordan L <jordan.l.justen@intel.com>; Shi, Steven
> <steven.shi@intel.com>
> Subject: RE: [edk2-devel] [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool
> chain
> 
> Ray,
> 
> I agree that a name that represents the symbolic debug format makes more
> sense.
> 
> The term 'PE' is short for PE/COFF, and that is the required final output
> format.  A toolchain profile that happens to go through other intermediate
> formats (e.g.
> elf or macho) before finally generating a PE/COFF image is usually not that
> interesting to most developers.  So adding 'PE' to the name is redundant
> information.
> 
> The attribute of the images that does impact developers is the format of the
> symbol information.  Even for Visual Studio, PDB is the file extension used
> when the symbol information is placed in a separate file.  The Visual Studio
> compilers do support putting the symbol information in a section of the
> PE/COFF image.  EDK II builds happen to always use the PDB option to
> minimize the size of firmware images. So PDB may not be the right name
> either.  I think the symbol format in the PDB that is used is codeview.
> 
> If we want to plan ahead for toolchain names perhaps:
> 
> Codeview: CLANGCODEVIEW or CLANGCV or CLANGPDB
> Dwarf:    CLANGDWARF
> 
> Best regards,
> 
> Mike
> 
> > -----Original Message-----
> > From: devel@edk2.groups.io <devel@edk2.groups.io> On Behalf Of Ni,
> Ray
> > Sent: Monday, November 11, 2019 7:23 PM
> > To: devel@edk2.groups.io; Ni, Ray <ray.ni@intel.com>; Gao, Liming
> > <liming.gao@intel.com>; afish@apple.com; Leif Lindholm
> > <leif.lindholm@linaro.org>
> > Cc: Justen, Jordan L <jordan.l.justen@intel.com>; Shi, Steven
> > <steven.shi@intel.com>
> > Subject: Re: [edk2-devel] [Patch v3 10/11] EmulatorPkg:
> > Enable CLANG9 tool chain
> >
> > And LLVM I believe is capable to support generating PE + DWARF.
> > That's my second concern: Using CLANGPE may not imply PDB is used from
> > a LLVM expert's understanding.
> >
> >
> > > -----Original Message-----
> > > From: devel@edk2.groups.io <devel@edk2.groups.io> On
> > Behalf Of Ni, Ray
> > > Sent: Tuesday, November 12, 2019 11:10 AM
> > > To: devel@edk2.groups.io; Ni, Ray <ray.ni@intel.com>;
> > Gao, Liming
> > > <liming.gao@intel.com>; afish@apple.com; Leif Lindholm
> > > <leif.lindholm@linaro.org>
> > > Cc: Justen, Jordan L <jordan.l.justen@intel.com>; Shi,
> > Steven
> > > <steven.shi@intel.com>
> > > Subject: Re: [edk2-devel] [Patch v3 10/11]
> > EmulatorPkg: Enable CLANG9
> > > tool chain
> > >
> > > My point is if we choose CLANGPE, for LLVM toolchain
> > supporting DWARF
> > > debug symbol, there is no proper name left: we cannot
> > use CLANGELF.
> > >
> > > Andrew, you said CLANGPDE. A typo?
> > >
> > > > -----Original Message-----
> > > > From: devel@edk2.groups.io <devel@edk2.groups.io> On
> > Behalf Of Ni,
> > > Ray
> > > > Sent: Tuesday, November 12, 2019 9:46 AM
> > > > To: Gao, Liming <liming.gao@intel.com>;
> > devel@edk2.groups.io;
> > > > afish@apple.com; Leif Lindholm
> > <leif.lindholm@linaro.org>
> > > > Cc: Justen, Jordan L <jordan.l.justen@intel.com>;
> > Shi, Steven
> > > > <steven.shi@intel.com>
> > > > Subject: Re: [edk2-devel] [Patch v3 10/11]
> > EmulatorPkg: Enable
> > > > CLANG9 tool chain
> > > >
> > > > Liming,
> > > > What name will be chosen when in future someone
> > wants a LLVM
> > > toolchain
> > > > which supports DWARF debug symbol?
> > > >
> > > >
> > > > > -----Original Message-----
> > > > > From: Gao, Liming <liming.gao@intel.com>
> > > > > Sent: Tuesday, November 12, 2019 8:41 AM
> > > > > To: devel@edk2.groups.io; afish@apple.com; Leif
> > Lindholm
> > > > > <leif.lindholm@linaro.org>
> > > > > Cc: Ni, Ray <ray.ni@intel.com>; Justen, Jordan L
> > > > > <jordan.l.justen@intel.com>; Shi, Steven
> > <steven.shi@intel.com>;
> > > > > Gao, Liming <liming.gao@intel.com>
> > > > > Subject: RE: [edk2-devel] [Patch v3 10/11]
> > EmulatorPkg: Enable
> > > > > CLANG9 tool chain
> > > > >
> > > > > Thanks for your feedback. I will choose CLANGPE as
> > the tool chain name.
> > > > >
> > > > > Thanks
> > > > > Liming
> > > > > >-----Original Message-----
> > > > > >From: devel@edk2.groups.io
> > [mailto:devel@edk2.groups.io] On
> > > > > >Behalf Of Andrew Fish via Groups.Io
> > > > > >Sent: Tuesday, November 12, 2019 12:52 AM
> > > > > >To: Leif Lindholm <leif.lindholm@linaro.org>
> > > > > >Cc: Ni, Ray <ray.ni@intel.com>; Gao, Liming
> > > > > ><liming.gao@intel.com>; devel@edk2.groups.io;
> > Justen, Jordan L
> > > > > ><jordan.l.justen@intel.com>; Shi, Steven
> > <steven.shi@intel.com>
> > > > > >Subject: Re: [edk2-devel] [Patch v3 10/11]
> > EmulatorPkg: Enable
> > > > > >CLANG9 tool chain
> > > > > >
> > > > > >Either works for me too. I like the PDE ending a
> > little more, but
> > > > > >agree it is a little more obscure.
> > > > > >> On Nov 11, 2019, at 8:39 AM, Leif Lindholm
> > > > > >> <leif.lindholm@linaro.org>
> > > > > wrote:
> > > > > >>
> > > > > >> On Fri, Nov 08, 2019 at 03:34:59AM +0000, Ni,
> > Ray wrote:
> > > > > >>> Liming,
> > > > > >>> PE is UEFI spec required executable binary
> > format. I like
> > > > > >>> CLANGPDB more than CLANGPE given LLVM may
> > generate DRAWF
> > > debug
> > > > > >>> symbol
> > > > > >even
> > > > > >>> when generating PE.
> > > > > >>
> > > > > >> Just a comment here to point out that while (as
> > I stated in
> > > > > >> reply to
> > > > > >> Liming) my preference would be CLANGPE, I see
> > the logic in the
> > > > > >> above, and would be happy with either.
> > > > > >>
> > > > > >> (My reason for preferring CLANGPE is not
> > exactly techincal - I
> > > > > >> just expect more people to know what PE is than
> > who know what
> > > > > >> PDB
> > > > > >> is.)
> > > > > >>
> > > > > >> Regards,
> > > > > >>
> > > > > >> Leif
> > > > > >>
> > > > > >>>> -----Original Message-----
> > > > > >>>> From: Gao, Liming <liming.gao@intel.com>
> > > > > >>>> Sent: Friday, November 8, 2019 9:50 AM
> > > > > >>>> To: devel@edk2.groups.io;
> > leif.lindholm@linaro.org; Andrew
> > > > > >>>> Fish
> > > > > ><afish@apple.com>
> > > > > >>>> Cc: Ni, Ray <ray.ni@intel.com>; Justen,
> > Jordan L
> > > > > ><jordan.l.justen@intel.com>; Gao, Liming
> > <liming.gao@intel.com>;
> > > > > >Shi,
> > > > > >>>> Steven <steven.shi@intel.com>
> > > > > >>>> Subject: RE: [edk2-devel] [Patch v3 10/11]
> > EmulatorPkg:
> > > > > >>>> Enable
> > > > > >>>> CLANG9
> > > > > >tool chain
> > > > > >>>>
> > > > > >>>> Andrew and Leif:
> > > > > >>>>  Thanks for your comment. CLANG9 is different
> > from CLANG38.
> > > > > >>>> And,
> > > > > >CLANG9 will support LLVM9 or the above.
> > > > > >>>>  So, this tool chain should have the specific
> > word for its
> > > > > >>>> purpose, and
> > > > > >remove the version 9 to avoid the confuse.
> > > > > >>>>
> > > > > >>>>  I prefer the tool chain name as CLANGPE or
> > CLANGPDB. CLANGPE
> > > > may
> > > > > >be better. Now, CLANG9 tool chain
> > > > > >>>>  build rule family just uses CLANGPE. CLANGPE
> > lets user know
> > > > > >>>> this tool
> > > > > >chain generates PE/COFF image.
> > > > > >>>>  And, PE/COFF image debug symbol is PDB. So,
> > PE also means PDB.
> > > > > >>>>
> > > > > >>>>  Last, I just review the changes. Tool chain
> > name update is
> > > > > >>>> not big. If you
> > > > > >accept CLANGPE as tool chain name,
> > > > > >>>>  I will send the patch soon to catch 201911
> > stable tag.
> > > > > >>>>
> > > > > >>>> Thanks
> > > > > >>>> Liming
> > > > > >>>>> -----Original Message-----
> > > > > >>>>> From: devel@edk2.groups.io
> > [mailto:devel@edk2.groups.io] On
> > > > > Behalf
> > > > > >Of Leif
> > > > > >>>>> Lindholm
> > > > > >>>>> Sent: Friday, November 08, 2019 2:37 AM
> > > > > >>>>> To: Andrew Fish <afish@apple.com>
> > > > > >>>>> Cc: devel@edk2.groups.io; Gao, Liming
> > > > > >>>>> <liming.gao@intel.com>; Ni, Ray
> > <ray.ni@intel.com>; Justen,
> > > > > >>>>> Jordan L <jordan.l.justen@intel.com>
> > > > > >>>>> Subject: Re: [edk2-devel] [Patch v3 10/11]
> > EmulatorPkg:
> > > > > >>>>> Enable
> > > > > >>>>> CLANG9
> > > > > >tool
> > > > > >>>>> chain
> > > > > >>>>>
> > > > > >>>>> Hi Andrew,
> > > > > >>>>>
> > > > > >>>>> Yeah, I'm pretty easy with regards to what
> > we change it to.
> > > > > >>>>> Although if we're bikeshedding, I would
> > prefer not using _
> > > > > >>>>> in the toolchain profile name.
> > > > > >>>>>
> > > > > >>>>> I'm ... optimistic ... it won't break any of
> > my existing
> > > > > >>>>> scripts, but since the build system uses it
> > as a <toolchain
> > > > > >>>>> profile>_<architecture>_<build target>
> > separator, it would
> > > > > >>>>> profile>be nice
> > > > > >>>>> if we didn't risk confusion there.
> > > > > >>>>>
> > > > > >>>>> (I would be totally happy with PECLANG,
> > CLANGPE, PDBCLANG,
> > > > > >CLANGPDB or
> > > > > >>>>> something along those lines.)
> > > > > >>>>>
> > > > > >>>>> Regards,
> > > > > >>>>>
> > > > > >>>>> Leif
> > > > > >>>>>
> > > > > >>>>> On Thu, Nov 07, 2019 at 11:54:04AM -0600,
> > Andrew Fish wrote:
> > > > > >>>>>> Leif,
> > > > > >>>>>>
> > > > > >>>>>> I think I proposed CLANG_PDB or
> > CLANG_PECOFF. I seem to
> > > > > >>>>>> like
> > > > > >>>>> CLANG_PDB as assuming the PDE debugging
> > experience is
> > > > > >awesome/exists
> > > > > >>>>> on Linux and macOS is not a given.
> > > > > >>>>>>
> > > > > >>>>>> Thanks,
> > > > > >>>>>>
> > > > > >>>>>> Andrew Fish
> > > > > >>>>>>
> > > > > >>>>>>> On Nov 7, 2019, at 11:19 AM, Leif Lindholm
> > > > > >>>>>>> <leif.lindholm@linaro.org>
> > > > > >>>>> wrote:
> > > > > >>>>>>>
> > > > > >>>>>>> Oops, sorry, missed this in search.
> > > > > >>>>>>>
> > > > > >>>>>>> On Wed, Oct 30, 2019 at 03:43:44PM +0000,
> > Liming Gao wrote:
> > > > > >>>>>>>> Andrew:
> > > > > >>>>>>>>
> > > > > >>>>>>>> I prefer to keep short CLANG9 as the tool
> > chain name. I
> > > > > >>>>>>>> add wiki page
> > > > > >>>>>>>>
> > > >
> > https://github.com/tianocore/tianocore.github.io/wiki/CL
> > ANG9-
> > > > > >Tools-
> > > > > >>>>> Chain
> > > > > >>>>>>>> to introduce it.
> > > > > >>>>>>>
> > > > > >>>>>>> Why should users be expected to go and
> > read documentation
> > > in
> > > > > >order to
> > > > > >>>>>>> learn that fundamental and incompatible
> > changes to output
> > > > > >>>>>>> and
> > > > > >debug
> > > > > >>>>>>> format has been made as part of what looks
> > like a simple
> > > > > >>>>>>> version
> > > > > >bump?
> > > > > >>>>>>>
> > > > > >>>>>>>> And, we have CLANG38 tool chain. It
> > generates ELF image
> > > > > >>>>>>>> and DWARF debug symbol format. It can
> > work with LLVM 9.0
> > > release.
> > > > > >>>>>>>> Current tool chain tag name includes
> > compiler name and
> > > version.
> > > > > >>>>>>>> There is no specific info in the tool
> > chain name. The
> > > > > >>>>>>>> developer can get the more tool chain
> > information from
> > > > > >>>>>>>> wiki
> > > > page.
> > > > > >>>>>>>
> > > > > >>>>>>> We aleady have the problem that people
> > think they need to
> > > > > >>>>>>> use
> > > > > >GCC5 to
> > > > > >>>>>>> build EDK2 since that is the highest named
> > GCC toolchain profile.
> > > > > >>>>>>>
> > > > > >>>>>>> Let's not make this situation *worse* by
> > setting up a
> > > > > >multidimensional
> > > > > >>>>>>> feature matrix, based off random numerical
> > values.
> > > > > >>>>>>>
> > > > > >>>>>>> So say that we next have a pressing need
> > to create a new
> > > > > >>>>>>> toolchain profile for clang 10, using the
> > old ELF mechanism.
> > > > > >>>>>>> Are you then suggesting we set up a table
> > on said wiki
> > > > > >>>>>>> page where people have to
> > > > > >go
> > > > > >>>>>>> and look up what the object and debug
> > formats are for each
> > > > > >CLANG##
> > > > > >>>>>>> toolchain profile?
> > > > > >>>>>>>
> > > > > >>>>>>> And what if you then end up needing to do
> > the same for the
> > > > > >>>>>>> PDB flavour?
> > > > > >>>>>>>
> > > > > >>>>>>>> CLANG9 is designed to support Emulator
> > for Windows host
> > > only.
> > > > > >>>>>>>
> > > > > >>>>>>> Which is why it makes no sense to name it
> > as a successor
> > > > > >>>>>>> of CLANG38.
> > > > > >>>>>>>
> > > > > >>>>>>>> CLANG38 may be used for Emulator in Linux
> > or Mac. I don’t
> > > > > >>>>>>>> try it before.
> > > > > >>>>>>>>
> > > > > >>>>>>>> CLANG9 goal is to align the same compiler
> > in the
> > > > > >>>>>>>> different host development environment.
> > It can replace VS
> > > > > >>>>>>>> or GCC compiler. On Windows Host, I
> > verify VS debugger
> > > > > >>>>>>>> for the source
> > > > level debug.
> > > > > >>>>>>>> On Linux host, I have not verified llvm
> > debugger. I will
> > > > > >>>>>>>> investigate the debugger solution for
> > OVMF in Linux host.
> > > > > >>>>>>>
> > > > > >>>>>>> We are not asking you to throw out this
> > toolchain profile.
> > > > > >>>>>>>
> > > > > >>>>>>> We are saying that since the functionality
> > it provides is
> > > > > >>>>>>> completely unrelated to that of CLANG38,
> > it should not be
> > > > > >>>>>>> named in a way that suggests it is merely
> > a revision update.
> > > > > >>>>>>>
> > > > > >>>>>>> /
> > > > > >>>>>>>   Leif
> > > > > >>>>>>>
> > > > > >>>>>>>> Thanks
> > > > > >>>>>>>> Liming
> > > > > >>>>>>>> From: afish@apple.com <afish@apple.com>
> > > > > >>>>>>>> Sent: Saturday, October 26, 2019 2:45 AM
> > > > > >>>>>>>> To: devel@edk2.groups.io; Gao, Liming
> > > > > >>>>>>>> <liming.gao@intel.com>
> > > > > >>>>>>>> Cc: Ni, Ray <ray.ni@intel.com>; Justen,
> > Jordan L
> > > > > >>>>> <jordan.l.justen@intel.com>
> > > > > >>>>>>>> Subject: Re: [edk2-devel] [Patch v3
> > 10/11] EmulatorPkg:
> > > > > >>>>>>>> Enable
> > > > > >CLANG9
> > > > > >>>>> tool chain
> > > > > >>>>>>>>
> > > > > >>>>>>>> Liming,
> > > > > >>>>>>>>
> > > > > >>>>>>>> Sorry I missed this mail. Thanks for the
> > info! I was
> > > > > >>>>>>>> doing some
> > > > > >research
> > > > > >>>>> into this too and now I think I finally
> > understand. I think
> > > > > >>>>> the name for
> > > > > >the tool
> > > > > >>>>> chain really confused me and we should think
> > about changing
> > > > > >>>>> the
> > > > > name.
> > > > > >>>>>>>>
> > > > > >>>>>>>> From what I understand CLANG9 means
> > produce PE/COFF
> > > > directly
> > > > > >and
> > > > > >>>>> used the PDB debugging format. I see from
> > the llvm site that
> > > > > >>>>> the linker
> > > > > >can
> > > > > >>>>> produce PDB directly as you mention. This
> > all makes sense to
> > > > > >>>>> me now as
> > > > > >LLVM
> > > > > >>>>> tries to make it easy to be a drop in
> > replacement for VC++ or GCC.
> > > > > >>>>> So
> > > > > >this tool
> > > > > >>>>> chain is designed to be able to cross build
> > a "Windows App"
> > > > > >>>>> on a Linux or macOS. It also looks like the
> > llvm debugger,
> > > > > >>>>> lldb, is lagging in its support
> > > > > >for
> > > > > >>>>> PDB based debugging.
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> Anyway I think Leif and I agree the
> > toolchain name is
> > > > > >>>>>>>> very
> > > > > confusing.
> > > > > >I'd
> > > > > >>>>> rather see it called CLANG9_WIN or
> > CLANG_PDB.
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> On Oct 18, 2019, at 7:27 AM, Liming Gao
> > > > > >>>>>
> > <liming.gao@intel.com<mailto:liming.gao@intel.com>>
> > wrote:
> > > > > >>>>>>>>
> > > > > >>>>>>>> Andrew:
> > > > > >>>>>>>> Here is the cover letter on CLANG9
> > introduction.
> > > > > >>>>> https://edk2.groups.io/g/devel/message/49157
> > > > > >>>>>>>>
> > > > > >>>>>>>> 1)      Yes. CLANG9 tool chain is added
> > to directly generate
> > > > PE/COFF
> > > > > >image
> > > > > >>>>> (EFI image).
> > > > > >>>>>>>> This tool chain uses LLVM clang C
> > compiler and lld
> > > > > >>>>>>>> linker, generates
> > > > > >>>>> PE/COFF
> > > > > >>>>>>>> image and PDB compatible debug symbol
> > format. Now, it
> > > > > supports
> > > > > >>>>> IA32/X64 Archs.
> > > > > >>>>>>>> LLVM clang C compiler and lld linker are
> > the standalone
> > > > > >>>>>>>> tool
> > > set.
> > > > > >They
> > > > > >>>>> don’t depend other lib to generate PE/COFF
> > image.
> > > > > >>>>>>>>
> > > > > >>>>>>>> 2)      Yes. CLANG9 is the cross OS tool
> > chain. It can work on
> > > > > >>>>> Windows/Linux/Mac host OS.
> > > > > >>>>>>>> LLVM LLD linker uses Windows style
> > arguments. I verify
> > > > > >>>>>>>> CLANG9 for
> > > > > >>>>> Ovmf3264 in Windows/Linux host OS.
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> On Linux can you source level debug Ovmf?
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> 3)     This patch enables WinHost in
> > Windows. It doesn’t enable
> > > > > >UnixHost.
> > > > > >>>>> Now, EmulatorPkg with CLANG9 only works on
> > Windows Host.
> > > > > >>>>>>>> This patch can make other modules pass
> > build in
> > > > > >Windows/Linux/Mac
> > > > > >>>>> only if LLVM9 tool set is installed.
> > > > > >>>>>>>> But, the generated image may not work on
> > Linux/Mac. I
> > > > > >>>>>>>> agree
> > > > > >below
> > > > > >>>>> linker flags are specific to windows host.
> > > > > >>>>>>>> So, I suggest to add the conditional
> > statement of
> > > > > >$(WIN_HOST_BUILD)
> > > > > >>>>> == TRUE for them.
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> For the EmulatorPkg the Host is a native
> > App for that OS
> > > > > >>>>>>>> you build on,
> > > > > >but
> > > > > >>>>> it seems like CLANG9 is targeted to build
> > Windows Apps. I'm
> > > > > >>>>> not sure
> > > > > >but you
> > > > > >>>>> might be able to override all the linker
> > commands to build a
> > > > > >>>>> native app,
> > > > > >or just
> > > > > >>>>> use the system linker for the Host?
> > > > > >>>>>>>>
> > > > > >>>>>>>> I'm not sure how well debugging will work
> > mixing PDB and
> > > > > >>>>>>>> DWARF
> > > > > >>>>> symbol formats?
> > > > > >>>>>>>>
> > > > > >>>>>>>> Thanks,
> > > > > >>>>>>>>
> > > > > >>>>>>>> Andrew Fish
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> !if $(WIN_HOST_BUILD) == TRUE
> > > > > >>>>>>>> GCC:*_CLANG9_*_DLINK_FLAGS     =
> > /ALIGN:4096
> > > > > /FILEALIGN:4096
> > > > > >>>>> /SUBSYSTEM:CONSOLE
> > > > > >>>>>>>> GCC:DEBUG_CLANG9_*_DLINK_FLAGS =
> > > > > >>>>>
> > /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT)
> > /BASE:0x10000
> > > > > >>>>>>>> GCC:NOOPT_CLANG9_*_DLINK_FLAGS =
> > > > > >>>>>
> > /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT)
> > /BASE:0x10000
> > > > > >>>>>>>> !endif
> > > > > >>>>>>>>
> > > > > >>>>>>>> Thanks
> > > > > >>>>>>>> Liming
> > > > > >>>>>>>> From:
> > afish@apple.com<mailto:afish@apple.com>
> > > > > >>>>> <afish@apple.com<mailto:afish@apple.com>>
> > > > > >>>>>>>> Sent: Friday, October 18, 2019 1:15 AM
> > > > > >>>>>>>> To: Ni, Ray
> > <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > > > > >>>>>>>> Cc: Gao, Liming
> > > > >
> > ><liming.gao@intel.com<mailto:liming.gao@intel.com>>;
> > > > > >>>>>
> > devel@edk2.groups.io<mailto:devel@edk2.groups.io>;
> > Justen,
> > > > > Jordan
> > > > > >>>>> L
> > > > > >>>>>
> > <jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.
> > com>
> > > > > >>>>> >
> > > > > >>>>>>>> Subject: Re: [Patch v3 10/11]
> > EmulatorPkg: Enable CLANG9
> > > > > >>>>>>>> tool chain
> > > > > >>>>>>>>
> > > > > >>>>>>>> Ray,
> > > > > >>>>>>>>
> > > > > >>>>>>>> Sorry I'm coming a little late to this
> > and I'm confused.
> > > > > >>>>>>>> I have some
> > > > > >>>>> questions?
> > > > > >>>>>>>> 1) Does CLANG9 imply CLANGPE?
> > > > > >>>>>>>> 2) Does CLANGPE work on Linux and macOS?
> > Can you pass the
> > > > > >Windows
> > > > > >>>>> style arguments to CLANGPE linker on Linux
> > and macOS?
> > > > > >>>>>>>> 3) For the EmulatorPkg don't you have the
> > extra
> > > > > >>>>>>>> requirement that
> > > > > >>>>> compiler needs a standard C lib (or platform
> > specific libs)
> > > > > >>>>> to
> > > function?
> > > > > >>>>>>>>      a) GCC:*_CLANG9_*_DLINK_FLAGS in
> > EmulatorPkg.dsc
> > > > seems
> > > > > to
> > > > > >>>>> imply the Linux and macOS systems will have
> > a Windows SKD
> > > > > >>>>> dir and a
> > > > > >lot of
> > > > > >>>>> Windows DLLs? Does all that come when you
> > install CLANG9
> > > > > >>>>> when
> > > > > you
> > > > > >install
> > > > > >>>>> it on Linux or macOS?
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> So I guess I'm asking is the linker
> > really the same for
> > > > > >>>>>>>> CLANG9 on all
> > > > > >>>>> systems? I guess the answer could be yes,
> > but it seems the C
> > > > > >>>>> lib for the
> > > > > >Host
> > > > > >>>>> App is still an App for that OS and is OS
> > dependent?
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> Sorry if I'm missing something
> > fundamental and this is a
> > > > > >>>>>>>> dumb
> > > > > >question.
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> Thanks,
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> Andrew Fish
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> On Oct 17, 2019, at 12:27 AM, Ni, Ray
> > > > > >>>>> <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > wrote:
> > > > > >>>>>>>>
> > > > > >>>>>>>> Liming,
> > > > > >>>>>>>> Emulator is using a generic SEC module.
> > The host specific
> > > > > >>>>>>>> module is
> > > > > >called
> > > > > >>>>> "Host".
> > > > > >>>>>>>> So I prefer to change the macro to
> > "WIN_HOST_BUILD", with
> > > > > >>>>>>>> this
> > > > > >change,
> > > > > >>>>> Reviewed-by: Ray Ni
> > > > > >>>>> <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>> -----Original Message-----
> > > > > >>>>>>>> From: Gao, Liming
> > > > >
> > ><liming.gao@intel.com<mailto:liming.gao@intel.com>>
> > > > > >>>>>>>> Sent: Thursday, October 17, 2019 2:56 PM
> > > > > >>>>>>>> To:
> > devel@edk2.groups.io<mailto:devel@edk2.groups.io>
> > > > > >>>>>>>> Cc: Justen, Jordan L
> > > > > >>>>>
> > <jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.
> > com>
> > > > > >>>>> >;
> > > > > >Andrew
> > > > > >>>>> Fish
> > > > > >>>>>>>>
> > <afish@apple.com<mailto:afish@apple.com>>; Ni, Ray
> > > > > >>>>> <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > > > > >>>>>>>> Subject: [Patch v3 10/11] EmulatorPkg:
> > Enable CLANG9 tool
> > > > > >>>>>>>> chain
> > > > > >>>>>>>>
> > > > > >>>>>>>> BZ:
> > https://bugzilla.tianocore.org/show_bug.cgi?id=1603
> > > > > >>>>>>>> 1. Add WIN_SEC_BUILD macro check for
> > CLANG9 tool chain
> > > > > >>>>>>>> build
> > > > > >>>>>>>> -
> > > > > p
> > > > > >>>>>>>> EmulatorPkg\EmulatorPkg.dsc -a IA32 -
> > > DWIN_SEC_BUILD=TRUE
> > > > -t
> > > > > >>>>> CLANG9
> > > > > >>>>>>>> build -p EmulatorPkg\EmulatorPkg.dsc -a
> > X64 -
> > > > > >DWIN_SEC_BUILD=TRUE -t
> > > > > >>>>>>>> CLANG9 2. Append CLANG CC and LINK flags
> > to generate
> > > > windows
> > > > > >HOST.
> > > > > >>>>>>>> 3. Fix WinHost issue to call
> > GetProcessAffinityMask() API.
> > > > > >>>>>>>> The input parameter should be UINTN
> > pointer instead of
> > > > UINT32
> > > > > >pointer.
> > > > > >>>>>>>>
> > > > > >>>>>>>> Cc: Jordan Justen
> > > > > >>>>>
> > <jordan.l.justen@intel.com<mailto:jordan.l.justen@intel.
> > com>
> > > > > >>>>> >
> > > > > >>>>>>>> Cc: Andrew Fish
> > <afish@apple.com<mailto:afish@apple.com>>
> > > > > >>>>>>>> Cc: Ray Ni
> > <ray.ni@intel.com<mailto:ray.ni@intel.com>>
> > > > > >>>>>>>> Signed-off-by: Liming Gao
> > > > > >>>>>
> > <liming.gao@intel.com<mailto:liming.gao@intel.com>>
> > > > > >>>>>>>> ---
> > > > > >>>>>>>> EmulatorPkg/Win/Host/WinHost.c   | 6 +++-
> > --
> > > > > >>>>>>>> EmulatorPkg/EmulatorPkg.dsc      | 7
> > ++++++-
> > > > > >>>>>>>> EmulatorPkg/Win/Host/WinHost.inf | 6
> > ++++++
> > > > > >>>>>>>> 3 files changed, 15 insertions(+), 4
> > deletions(-)
> > > > > >>>>>>>>
> > > > > >>>>>>>> diff --git
> > a/EmulatorPkg/Win/Host/WinHost.c
> > > > > >>>>>>>> b/EmulatorPkg/Win/Host/WinHost.c index
> > > > > 9aba3c8959..e40ce32548
> > > > > >>>>> 100644
> > > > > >>>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.c
> > > > > >>>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.c
> > > > > >>>>>>>> @@ -356,7 +356,7 @@ Returns:
> > > > > >>>>>>>> INTN
> > > > > >>>>>>>> EFIAPI
> > > > > >>>>>>>> main (
> > > > > >>>>>>>> -  IN  INTN  Argc,
> > > > > >>>>>>>> +  IN  INT  Argc,
> > > > > >>>>>>>> IN  CHAR8 **Argv,
> > > > > >>>>>>>> IN  CHAR8 **Envp
> > > > > >>>>>>>> )
> > > > > >>>>>>>> @@ -391,8 +391,8 @@ Returns:
> > > > > >>>>>>>> VOID                  *SecFile;
> > > > > >>>>>>>> CHAR16                *MemorySizeStr;
> > > > > >>>>>>>> CHAR16
> > *FirmwareVolumesStr;
> > > > > >>>>>>>> -  UINT32
> > ProcessAffinityMask;
> > > > > >>>>>>>> -  UINT32
> > SystemAffinityMask;
> > > > > >>>>>>>> +  UINTN
> > ProcessAffinityMask;
> > > > > >>>>>>>> +  UINTN
> > SystemAffinityMask;
> > > > > >>>>>>>> INT32                 LowBit;
> > > > > >>>>>>>>
> > > > > >>>>>>>> //
> > > > > >>>>>>>> diff --git a/EmulatorPkg/EmulatorPkg.dsc
> > > > > >>>>> b/EmulatorPkg/EmulatorPkg.dsc
> > > > > >>>>>>>> index 20f1187713..72532f5daf 100644
> > > > > >>>>>>>> --- a/EmulatorPkg/EmulatorPkg.dsc
> > > > > >>>>>>>> +++ b/EmulatorPkg/EmulatorPkg.dsc
> > > > > >>>>>>>> @@ -237,9 +237,10 @@
> > > > > >>>>>>>>
> > > > > >>>>>>>> [Components]
> > > > > >>>>>>>> !if "IA32" in $(ARCH) || "X64" in $(ARCH)
> > > > > >>>>>>>> -  !if "MSFT" in $(FAMILY)
> > > > > >>>>>>>> +  !if "MSFT" in $(FAMILY) ||
> > $(WIN_SEC_BUILD) == TRUE
> > > > > >>>>>>>>   ##
> > > > > >>>>>>>>   #  Emulator, OS WIN application
> > > > > >>>>>>>> +    #  CLANG9 is cross OS tool chain. It
> > depends on
> > > > > >>>>>>>> + WIN_SEC_BUILD
> > > > > >>>>> macro.
> > > > > >>>>>>>>   ##
> > > > > >>>>>>>>   EmulatorPkg/Win/Host/WinHost.inf !else
> > @@ -419,7
> > > > > >>>>>>>> +420,11
> > > > > @@
> > > > > >>>>>>>>
> > > > > >>>>>>>> MSFT:DEBUG_*_*_CC_FLAGS = /Od /Oy-
> > > > > MSFT:NOOPT_*_*_CC_FLAGS =
> > > > > >>>>>>>> /Od /Oy-
> > > > > >>>>>>>> +  GCC:DEBUG_CLANG9_*_CC_FLAGS =-O0 -Wno-
> > unused-
> > > > > >command-
> > > > > >>>>> line-
> > > > > >>>>>>>> argument
> > > > > >>>>>>>> + -Wno-incompatible-pointer-types -Wno-
> > enum-conversion
> > > > > >>>>>>>> + -Wno-incompatible-pointer-types -Wno-
> > sometimes-
> > > > > uninitialized
> > > > > >>>>>>>> + -Wno-constant-conversion -Wno-main-
> > return-type
> > > > > >>>>>>>>
> > > > > >>>>>>>> MSFT:*_*_*_DLINK_FLAGS     = /ALIGN:4096
> > /FILEALIGN:4096
> > > > > >>>>>>>> /SUBSYSTEM:CONSOLE
> > > > > >>>>>>>> MSFT:DEBUG_*_*_DLINK_FLAGS =
> > > > > >>>>>>>>
> > /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT)
> > > > /BASE:0x10000
> > > > > >>>>>>>> MSFT:NOOPT_*_*_DLINK_FLAGS =
> > > > > >>>>>>>>
> > /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT)
> > > > /BASE:0x10000
> > > > > >>>>>>>> +  GCC:*_CLANG9_*_DLINK_FLAGS     =
> > /ALIGN:4096
> > > > > >/FILEALIGN:4096
> > > > > >>>>>>>> /SUBSYSTEM:CONSOLE
> > > > > >>>>>>>> +  GCC:DEBUG_CLANG9_*_DLINK_FLAGS =
> > > > > >>>>>>>> +
> > /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT)
> > > > > /BASE:0x10000
> > > > > >>>>>>>> + GCC:NOOPT_CLANG9_*_DLINK_FLAGS =
> > > > > >>>>>>>> +
> > /EXPORT:InitializeDriver=$(IMAGE_ENTRY_POINT)
> > > > > /BASE:0x10000
> > > > > >>>>>>>> diff --git
> > a/EmulatorPkg/Win/Host/WinHost.inf
> > > > > >>>>>>>> b/EmulatorPkg/Win/Host/WinHost.inf
> > > > > >>>>>>>> index 631d5a6470..1adca10d79 100644
> > > > > >>>>>>>> --- a/EmulatorPkg/Win/Host/WinHost.inf
> > > > > >>>>>>>> +++ b/EmulatorPkg/Win/Host/WinHost.inf
> > > > > >>>>>>>> @@ -95,3 +95,9 @@
> > > > > >>>>>>>> MSFT:*_VS2017_X64_DLINK_FLAGS      =
> > > > > >>>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64"
> > > > > >>>>>>>>
> > > >
> > /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64
> > "
> > > > > >>>>>>>>
> > > > >
> > >/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\
> > x64"
> > > > > >>>>>>>> /NOLOGO /SUBSYSTEM:CONSOLE /NODEFAULTLIB
> > > > /IGNORE:4086
> > > > > >/MAP
> > > > > >>>>>>>> /OPT:REF /DEBUG /MACHINE:AMD64 /LTCG
> > Kernel32.lib
> > > > > >MSVCRTD.lib
> > > > > >>>>>>>> vcruntimed.lib ucrtd.lib Gdi32.lib
> > User32.lib Winmm.lib
> > > > > Advapi32.lib
> > > > > >>>>>>>> MSFT:*_*_X64_ASM_FLAGS            ==
> > /nologo /W3 /WX /c /Cx
> > > > /Zd
> > > > > >/W0
> > > > > >>>>> /Zi
> > > > > >>>>>>>> MSFT:*_*_X64_ASMLINK_FLAGS        ==
> > /link /nologo
> > > > > >>>>>>>> +
> > > > > >>>>>>>> +  GCC:*_CLANG9_X64_DLINK_FLAGS ==
> > > > > >>>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe"
> > /base:0x10000000
> > > > > >>>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
> > > > > >>>>>>>>
> > > >
> > /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x64
> > "
> > > > > >>>>>>>>
> > > > >
> > >/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\
> > x64"
> > > > > >>>>>>>> /LIBPATH:"%VCToolsInstallDir%lib\x64"
> > /NOLOGO
> > > > > >>>>> /SUBSYSTEM:CONSOLE
> > > > > >>>>>>>> /NODEFAULTLIB /IGNORE:4086  /OPT:REF
> > /DEBUG
> > > > > >/MACHINE:AMD64
> > > > > >>>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib
> > ucrtd.lib
> > > > > >>>>>>>> Gdi32.lib
> > > > > >User32.lib
> > > > > >>>>>>>> Winmm.lib Advapi32.lib /lldmap
> > > > > >>>>>>>>
> > /EXPORT:InitializeDriver=_ModuleEntryPoint
> > > > > >>>>>>>> +  GCC:*_CLANG9_X64_CC_FLAGS == -m64 -g -
> > fshort-wchar
> > > > > >>>>>>>> + -fno-strict-aliasing -Wall -c -include
> > AutoGen.h -D
> > > > > >>>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-
> > include-
> > > path
> > > > -D
> > > > > >>>>> UNICODE
> > > > > >>>>>>>> -D
> > > > > >>>>>>>> + _CRT_SECURE_NO_DEPRECATE
> > > > > >>>>>>>> +
> > > > > >>>>>>>> +  GCC:*_CLANG9_IA32_DLINK_FLAGS ==
> > > > > >>>>>>>> /out:"$(BIN_DIR)\$(BASE_NAME).exe"
> > /base:0x10000000
> > > > > >>>>>>>> /pdb:"$(BIN_DIR)\$(BASE_NAME).pdb"
> > > > > >>>>>>>>
> > > >
> > /LIBPATH:"%UniversalCRTSdkDir%lib\%UCRTVersion%\ucrt\x86
> > "
> > > > > >>>>>>>>
> > > > >
> > >/LIBPATH:"%WindowsSdkDir%lib\%WindowsSDKLibVersion%\um\
> > x86"
> > > > > >>>>>>>> /LIBPATH:"%VCToolsInstallDir%ib\x86"
> > /NOLOGO
> > > > > >>>>> /SUBSYSTEM:CONSOLE
> > > > > >>>>>>>> /NODEFAULTLIB /IGNORE:4086  /OPT:REF
> > /DEBUG
> > > > /MACHINE:I386
> > > > > >>>>>>>> Kernel32.lib MSVCRTD.lib vcruntimed.lib
> > ucrtd.lib
> > > > > >>>>>>>> Gdi32.lib
> > > > > >User32.lib
> > > > > >>>>>>>> Winmm.lib Advapi32.lib /lldmap
> > > > > >>>>>>>>
> > /EXPORT:InitializeDriver=_ModuleEntryPoint
> > > > > >>>>>>>> +  GCC:*_CLANG9_IA32_CC_FLAGS == -m32 -g
> > -fshort-wchar
> > > > > >>>>>>>> + -fno-strict-aliasing -Wall -c -include
> > AutoGen.h -D
> > > > > >>>>>>>> + _CRT_SECURE_NO_WARNINGS -Wnonportable-
> > include-
> > > path
> > > > -D
> > > > > >>>>> UNICODE
> > > > > >>>>>>>> -D
> > > > > >>>>>>>> + _CRT_SECURE_NO_DEPRECATE
> > > > > >>>>>>>> --
> > > > > >>>>>>>> 2.13.0.windows.1
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>>
> > > > > >>>>>>>
> > > > > >>>>>>>
> > > > > >>>>>>>
> > > > > >>>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>
> > > > > >
> > > > > >
> > > >
> > > >
> > > >
> > >
> > >
> > >
> >
> >
> > 


  reply	other threads:[~2019-11-12  6:48 UTC|newest]

Thread overview: 40+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-10-17  6:55 [Patch v3 00/11] New Cross OS tool chain CLANG9 Liming Gao
2019-10-17  6:55 ` [Patch v3 01/11] BaseTools tools_def.template: Remove unnecessary $(DEST_DIR_DEBUG) path Liming Gao
2019-10-17  6:55 ` [Patch v3 02/11] BaseTools tools_def: Add CLANG9 tool chain to directly generate PE image Liming Gao
2019-10-17  8:18   ` Bob Feng
2019-10-17  6:55 ` [Patch v3 03/11] BaseTools GenFw: Fix the issue to update the wrong size as SectionSize Liming Gao
2019-10-17  8:17   ` Bob Feng
2019-10-17  6:55 ` [Patch v3 04/11] MdePkg Base.h: Add definition for CLANG9 tool chain Liming Gao
2019-10-22  1:44   ` [edk2-devel] " Michael D Kinney
2019-10-17  6:55 ` [Patch v3 05/11] MdePkg BaseIoLibIntrinsic: Remove __inline__ attribute for IO functions Liming Gao
2019-10-17  6:55 ` [Patch v3 06/11] MdeModulePkg LzmaCustomDecompressLib: Update macro to be same in CLANG tool Liming Gao
2019-10-17  6:55 ` [Patch v3 07/11] MdeModulePkg RegularExpressionDxe: Disable warning for CLANG9 tool chain Liming Gao
2019-10-17  6:55 ` [Patch v3 08/11] CryptoPkg: Append options to make CLANG9 tool chain pass build Liming Gao
2019-10-17  6:55 ` [Patch v3 09/11] CryptoPkg IntrinsicLib: Make _fltused always be used Liming Gao
2019-10-17  6:55 ` [Patch v3 10/11] EmulatorPkg: Enable CLANG9 tool chain Liming Gao
2019-10-17  7:27   ` Ni, Ray
2019-10-17 17:15     ` Andrew Fish
2019-10-18 14:27       ` Liming Gao
2019-10-25 18:45         ` [edk2-devel] " Andrew Fish
2019-10-30 15:43           ` Liming Gao
2019-11-07 17:19             ` Leif Lindholm
2019-11-07 17:54               ` Andrew Fish
2019-11-07 18:37                 ` Leif Lindholm
2019-11-08  0:44                   ` Andrew Fish
2019-11-08  1:49                   ` Liming Gao
2019-11-08  3:34                     ` Ni, Ray
2019-11-11 16:39                       ` Leif Lindholm
2019-11-11 16:51                         ` Andrew Fish
2019-11-11 16:51                         ` Andrew Fish
2019-11-12  0:40                           ` Liming Gao
2019-11-12  1:46                             ` Ni, Ray
     [not found]                             ` <15D646FBD4763D55.27853@groups.io>
2019-11-12  3:10                               ` Ni, Ray
     [not found]                               ` <15D64B9456F8C33A.2582@groups.io>
2019-11-12  3:22                                 ` Ni, Ray
2019-11-12  3:48                                   ` Michael D Kinney
2019-11-12  6:48                                     ` Ni, Ray [this message]
2019-11-12 15:26                                       ` Liming Gao
2019-11-11 16:36                     ` Leif Lindholm
2019-11-07 17:06           ` Leif Lindholm
2019-10-17  6:55 ` [Patch v3 11/11] OvmfPkg: " Liming Gao
2019-10-17 16:30 ` [edk2-devel] [Patch v3 00/11] New Cross OS tool chain CLANG9 Leif Lindholm
2019-10-18 13:21   ` Liming Gao

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