* TCG2 Physical Presence Support in OVMF
@ 2017-06-29 16:12 Jason Dickens
2017-06-29 23:19 ` Yao, Jiewen
0 siblings, 1 reply; 2+ messages in thread
From: Jason Dickens @ 2017-06-29 16:12 UTC (permalink / raw)
To: edk2-devel
All,
I'm working with a secure boot enabled OVMF build of EDK II and Xen and
have questions about TCG2 support, both status in general and specific
questions below.
I'm trying to get the TCG Physical Presence protocol to work or at least
understand more about why it can't in my case.
Specifically, I have found a key function in
DxeTcg2PhysicalPresenceLib.c called
Tcg2PhysicalPresenceLibProcessRequest. This appears to be the method
that gets user confirmation and then performs the requested operations
after a reboot? However, I cannot determine where this function is
called? If it is currently dead code then I would like to know where it
should be called and why its not connected in?
BTW: I understand that on Xen i'm also going to have issues with the SMM
piece due to q35 and SMRAM problems, but independent of the Xen issues,
I would like a clear picture of the current limitations in OVMF
regarding TPM 2.0 operation? Are there functions needing implementation,
that I could also contribute to?
Any help would be appreciated.
Thanks,
Jason
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: TCG2 Physical Presence Support in OVMF
2017-06-29 16:12 TCG2 Physical Presence Support in OVMF Jason Dickens
@ 2017-06-29 23:19 ` Yao, Jiewen
0 siblings, 0 replies; 2+ messages in thread
From: Yao, Jiewen @ 2017-06-29 23:19 UTC (permalink / raw)
To: Jason Dickens, edk2-devel@lists.01.org
HI Jason
TCG2 PP support requires the presence of TPM2 hardware.
Does OVMF support TPM2 hardware?
If it supports, you can add code in BDS.
You may refer to edk2\Vlv2TbltDevicePkg\Library\PlatformBdsLib\BdsPlatform.c.
Thank you
Yao Jiewen
> -----Original Message-----
> From: edk2-devel [mailto:edk2-devel-bounces@lists.01.org] On Behalf Of Jason
> Dickens
> Sent: Friday, June 30, 2017 12:13 AM
> To: edk2-devel@lists.01.org
> Subject: [edk2] TCG2 Physical Presence Support in OVMF
>
> All,
> I'm working with a secure boot enabled OVMF build of EDK II and Xen and
> have questions about TCG2 support, both status in general and specific
> questions below.
>
> I'm trying to get the TCG Physical Presence protocol to work or at least
> understand more about why it can't in my case.
>
> Specifically, I have found a key function in
> DxeTcg2PhysicalPresenceLib.c called
> Tcg2PhysicalPresenceLibProcessRequest. This appears to be the method
> that gets user confirmation and then performs the requested operations
> after a reboot? However, I cannot determine where this function is
> called? If it is currently dead code then I would like to know where it
> should be called and why its not connected in?
>
> BTW: I understand that on Xen i'm also going to have issues with the SMM
> piece due to q35 and SMRAM problems, but independent of the Xen issues,
> I would like a clear picture of the current limitations in OVMF
> regarding TPM 2.0 operation? Are there functions needing implementation,
> that I could also contribute to?
>
> Any help would be appreciated.
>
> Thanks,
> Jason
> _______________________________________________
> edk2-devel mailing list
> edk2-devel@lists.01.org
> https://lists.01.org/mailman/listinfo/edk2-devel
^ permalink raw reply [flat|nested] 2+ messages in thread
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