From: "Yao, Jiewen" <jiewen.yao@intel.com>
To: "afish@apple.com" <afish@apple.com>
Cc: "Kinney, Michael D" <michael.d.kinney@intel.com>,
"Gao, Liming" <liming.gao@intel.com>,
edk2-devel-01 <edk2-devel@lists.01.org>
Subject: Re: [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove inline X86 assembly code
Date: Thu, 7 Mar 2019 06:09:24 +0000 [thread overview]
Message-ID: <74D8A39837DF1E4DA445A8C0B3885C503F55722E@shsmsx102.ccr.corp.intel.com> (raw)
In-Reply-To: <A7AAA33A-AC3E-456D-AF88-B7F5CAD037BC@apple.com>
Thanks Andrew.
Now I 100% agree with you - I think it is fine to restrict new C inline assembler, or at least have a very high bar to add anything new. Any new inline assembler *should also be simple and just be a function abstracting a CPU op-code* that is not available to C. This is how we prevent the maintenance issues you are worrying about.
And I also agree with your case.
Let's discuss another case. Below 2 functions SetJump/LongJump are updated recently, by me unfortunately.
It is unclear to me what is the size optimization we can get by inline SetJump/LongJump.
But obviously, it brings the maintenance issue to me.
And I don't believe it meets the criteria you mentioned above.
_declspec (naked)
RETURNS_TWICE
UINTN
EFIAPI
SetJump (
OUT BASE_LIBRARY_JUMP_BUFFER *JumpBuffer
)
{
_asm {
push [esp + 4]
call InternalAssertJumpBuffer
pop ecx
pop ecx
mov edx, [esp]
xor eax, eax
mov [edx + 24], eax ; save 0 to SSP
mov eax, [PcdGet32 (PcdControlFlowEnforcementPropertyMask)]
test eax, eax
jz CetDone
_emit 0x0F
_emit 0x20
_emit 0xE0 ; mov eax, cr4
bt eax, 23 ; check if CET is enabled
jnc CetDone
mov eax, 1
_emit 0xF3
_emit 0x0F
_emit 0xAE
_emit 0xE8 ; INCSSP EAX to read original SSP
_emit 0xF3
_emit 0x0F
_emit 0x1E
_emit 0xC8 ; READSSP EAX
mov [edx + 0x24], eax ; save SSP
CetDone:
mov [edx], ebx
mov [edx + 4], esi
mov [edx + 8], edi
mov [edx + 12], ebp
mov [edx + 16], esp
mov [edx + 20], ecx
xor eax, eax
jmp ecx
}
}
__declspec (naked)
VOID
EFIAPI
InternalLongJump (
IN BASE_LIBRARY_JUMP_BUFFER *JumpBuffer,
IN UINTN Value
)
{
_asm {
mov eax, [PcdGet32 (PcdControlFlowEnforcementPropertyMask)]
test eax, eax
jz CetDone
_emit 0x0F
_emit 0x20
_emit 0xE0 ; mov eax, cr4
bt eax, 23 ; check if CET is enabled
jnc CetDone
mov edx, [esp + 4] ; edx = JumpBuffer
mov edx, [edx + 24] ; edx = target SSP
_emit 0xF3
_emit 0x0F
_emit 0x1E
_emit 0xC8 ; READSSP EAX
sub edx, eax ; edx = delta
mov eax, edx ; eax = delta
shr eax, 2 ; eax = delta/sizeof(UINT32)
_emit 0xF3
_emit 0x0F
_emit 0xAE
_emit 0xE8 ; INCSSP EAX
CetDone:
pop eax ; skip return address
pop edx ; edx <- JumpBuffer
pop eax ; eax <- Value
mov ebx, [edx]
mov esi, [edx + 4]
mov edi, [edx + 8]
mov ebp, [edx + 12]
mov esp, [edx + 16]
jmp dword ptr [edx + 20]
}
}
From: afish@apple.com [mailto:afish@apple.com]
Sent: Wednesday, March 6, 2019 9:56 PM
To: Yao, Jiewen <jiewen.yao@intel.com>
Cc: Kinney, Michael D <michael.d.kinney@intel.com>; Gao, Liming <liming.gao@intel.com>; edk2-devel-01 <edk2-devel@lists.01.org>
Subject: Re: [edk2] [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove inline X86 assembly code
On Mar 6, 2019, at 9:06 PM, Yao, Jiewen <jiewen.yao@intel.com<mailto:jiewen.yao@intel.com>> wrote:
HI Mike and Andrew
The problem is maintainability.
If we have multiple copy of implementation, a developer need verify multiple copy of implementation, if we make update. Before that, a developer has to be aware that there is multiple copy of implementation. - That increases the complexity.
If we have everything, there MAY be 5 copy - ASM, NASM, S, GCC inline, MS inline, theoretically.
Now, we remove ASM. It is good first step.
But we may still have 4 copies. I suggest we consider do more.
Jiewen,
I think you are trying do the right thing, but are optimize the wrong thing.
Most of the GCC/Clang inline assembler code is in Gccinline.c and since that code is mostly just abstracting an x86 instruction and the functions are very simple and thus it is NOT code that needs ongoing maintenance.
Lets look at the history:
https://github.com/tianocore/edk2/commits/master/MdePkg/Library/BaseLib/X64/GccInline.c
The last logic fix was Jun 1, 2010
https://github.com/tianocore/edk2/commits/master/MdePkg/Library/BaseLib/Ia32/GccInline.c
Ok so Mike had to make a fix in this file in 2015 to make something optional, due to an embedded CPU defeating an instruction. But prior to that it was 2010.
The set of things that are C inline assembler we have should be static and not require much maintenance. More complex code should be written in C and use the C inline assembler functions we already have. If any more complex assembly code is required we should just write it in NASM. So I think it is fine to restrict new C inline assembler, or at least have a very high bar to add anything new. Any new inline assembler should also be simple and just be a function abstracting a CPU op-code that is not available to C. This is how we prevent the maintenance issues you are worrying about.
I gave an example in this mail thread on how a Breakpoint goes from being 1 byte to 11 bytes if you remove the C inline assembler. For clang with LTO enabled a CpuBreakpoint will always get inlined into the callers code and it will only take the one byte for int 3 instruction. If that code moves to NASM then it get replaces with a 5 byte call instruction and an actual C ABI function for the breakpoint.
VOID
EFIAPI
CpuBreakpoint (
VOID
)
{
__asm__ __volatile__ ("int $3");
}
Today with clang LTO turned on calling CpuBreakpoint() looks like this from the callers point of view.
a.out[0x1fa5] <+6>: cc int3
But if we move that to NASM:
a.out[0x1fa6] <+7>: e8 07 00 00 00 calll 0x1fb2 ; CpuBreakpoint
plus:
a.out`CpuBreakpoint:
a.out[0x1f99] <+0>: 55 pushl %ebp
a.out[0x1f9a] <+1>: 89 e5 movl %esp, %ebp
a.out[0x1f9c] <+3>: cc int3
a.out[0x1f9d] <+4>: 5d popl %ebp
a.out[0x1f9e] <+5>: c3 retl
For any compiler that emits the frame pointer if you move the INT 3 to assembly you need the frame pointer or the Exception Lib is not going to be able to print out the stack backtrace of the code when you hit a breakpoint. So this is how I get to 11 vs. 1 bytes.
Thanks,
Andrew Fish
PS for clang LTO the compiler compiles to bitcode and that is an abstracted assembly language. At link time all that code gets optimized to together and then passed through the CPU specific code gen. For C inline assembler the assembly instructions end up in the bitcode with lots of information about the constraints. That is why these GccInline.c functions almost always get inlined with clang and LTO.
The CpuBreakpoint() function looks like this in bitcode, but the function call gets optimized away by LTO in the code gen.
; Function Attrs: noinline nounwind optnone ssp uwtable
define void @CpuBreakpoint() #0 {
call void asm sideeffect "int $$3", "~{dirflag},~{fpsr},~{flags}"() #2, !srcloc !3
ret void
}
Even something more complex like AsmReadMsr64() can get inlined, but it contains a lot more info about the constraints:
; Function Attrs: noinline nounwind optnone ssp uwtable
define i64 @AsmReadMsr64(i32) #0 {
%2 = alloca i32, align 4
%3 = alloca i64, align 8
store i32 %0, i32* %2, align 4
%4 = load i32, i32* %2, align 4
%5 = call i64 asm sideeffect "rdmsr", "=A,{cx},~{dirflag},~{fpsr},~{flags}"(i32 %4) #2, !srcloc !4
store i64 %5, i64* %3, align 8
%6 = load i64, i64* %3, align 8
ret i64 %6
}
The alloca, store, load, etc are the same bitcode instructions you would see with C code.
A recently case that SetJump/LongJump, I updated the NASM file for both IA32 and X64.
Later, to my surprise, only X64 version NASM works, and IA32 version NASM does not work.
Then I notice that there is a different copy if IA32 Jump.c MS inline - I also need update. That is frustrated.
I think there should be a balance between optimization and code readability/maintainability.
Do we have data on what size benefit we can get with these inline function, from whole image level?
We can do evaluation at function level, case by case.
If we see a huge size benefit, I agree to keep this function.
If we see no size benefit, I suggest we do the cleanup for this function.
Thank you
Yao Jiewen
-----Original Message-----
From: edk2-devel [mailto:edk2-devel-bounces@lists.01.org] On Behalf Of
Andrew Fish via edk2-devel
Sent: Wednesday, March 6, 2019 5:31 PM
To: Kinney, Michael D <michael.d.kinney@intel.com<mailto:michael.d.kinney@intel.com>>
Cc: edk2-devel-01 <edk2-devel@lists.01.org<mailto:edk2-devel@lists.01.org>>; Gao, Liming
<liming.gao@intel.com<mailto:liming.gao@intel.com>>
Subject: Re: [edk2] [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove
inline X86 assembly code
On Mar 6, 2019, at 4:41 PM, Kinney, Michael D
<michael.d.kinney@intel.com<mailto:michael.d.kinney@intel.com>> wrote:
Liming,
That does not work either because inline assembly uses compiler specific
syntax.
Please update with the specific list of functions that you think the inline
should be removed to improve maintenance with no impacts in size/perf.
Mike,
It is easy to find the gcc/clang inline assembler, just `git grep "__asm__
__volatile__"`
The main files are:
https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseIoLib
Intrinsic/IoLibGcc.c
https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseLib/X
64/GccInline.c
https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseLib/I
a32/GccInline.c
https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseSync
hronizationLib/Ia32/GccInline.c
https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseSync
hronizationLib/X64/GccInline.c
This is really just compiler optimizer control.
Library/BaseSynchronizationLib/SynchronizationGcc.c:21:#define
_ReadWriteBarrier() do { __asm__ __volatile__ ("": : : "memory"); } while(0)
Looks like this is working around the alignment ASSERT in BaseIoLibIntrinsic.
OvmfPkg/QemuVideoDxe/UnalignedIoGcc.c:43: __asm__ __volatile__
( "outl %0, %1" : : "a" (Value), "d" ((UINT16)Port) );
OvmfPkg/QemuVideoDxe/UnalignedIoGcc.c:67: __asm__ __volatile__
( "inl %1, %0" : "=a" (Data) : "d" ((UINT16)Port) );
It seems like we have a reasonable set and should not use the inline
assembly for any more complex code.
Thanks,
Andrew Fish
The issue you pointed to was around SetJump()/LongJump(). Can we limit
this BZ to only those 2 functions?
Mike
<>
From: Gao, Liming
Sent: Wednesday, March 6, 2019 4:28 PM
To: afish@apple.com<mailto:afish@apple.com>
Cc: Zhang, Shenglei <shenglei.zhang@intel.com<mailto:shenglei.zhang@intel.com>>; edk2-devel-01
<edk2-devel@lists.01.org<mailto:edk2-devel@lists.01.org>>; Kinney, Michael D
<michael.d.kinney@intel.com<mailto:michael.d.kinney@intel.com>>
Subject: RE: [edk2] [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove
inline X86 assembly code
Andrew:
I want to keep only one implementation. If inline assembly c source is
preferred, I suggest to remove its nasm implementation.
Thanks
Liming
<>From: afish@apple.com<mailto:afish@apple.com> <mailto:afish@apple.com>
[mailto:afish@apple.com <mailto:afish@apple.com><mailto:afish@apple.com%20%3cmailto:afish@apple.com%3e>]
Sent: Tuesday, March 5, 2019 2:44 PM
To: Gao, Liming <liming.gao@intel.com <mailto:liming.gao@intel.com<mailto:liming.gao@intel.com%20%3cmailto:liming.gao@intel.com>>>
Cc: Zhang, Shenglei <shenglei.zhang@intel.com
<mailto:shenglei.zhang@intel.com>>; edk2-devel-01
<edk2-devel@lists.01.org <mailto:edk2-devel@lists.01.org<mailto:edk2-devel@lists.01.org%20%3cmailto:edk2-devel@lists.01.org>>>; Kinney,
Michael D <michael.d.kinney@intel.com
<mailto:michael.d.kinney@intel.com<mailto:michael.d.kinney@intel.com%0b%3cmailto:michael.d.kinney@intel.com>>>
Subject: Re: [edk2] [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove
inline X86 assembly code
On Mar 5, 2019, at 1:32 PM, Gao, Liming <liming.gao@intel.com
<mailto:liming.gao@intel.com>> wrote:
Andrew:
BZ 1163 is to remove inline X86 assembly code in C source file. But, this
patch is wrong. I have gave my comments to update this patch.
Why do we want to remove inline X86 assembly. As I mentioned it will lead
to larger binaries, slower binaries, and less optimized code.
For example take this simple inline assembly function:
VOID
EFIAPI
CpuBreakpoint (
VOID
)
{
__asm__ __volatile__ ("int $3");
}
Today with clang LTO turned on calling CpuBreakpoint() looks like this from
the callers point of view.
a.out[0x1fa5] <+6>: cc int3
But if we move that to NASM:
a.out[0x1fa6] <+7>: e8 07 00 00 00 calll
0x1fb2 ; CpuBreakpoint
plus:
a.out`CpuBreakpoint:
a.out[0x1fb2] <+0>: cc int3
a.out[0x1fb3] <+1>: c3 retl
And there is also an extra push and pop on the stack. The other issue is the
call to the function that is unknown to the compiler will act like a
_ReadWriteBarrier (Yikes I see _ReadWriteBarrier is deprecated in VC++
2017). Is the depreciation of some of these intrinsics in VC++ driving the
removal of inline assembly? For GCC inline assembly works great for local
compile, and for clang LTO it works in entire program optimization.
The LTO bitcode includes inline assembly and constraints so that the
optimizer knows what to do so it can get optimized just like the abstract
bitcode during the Link Time Optimization.
This is CpuBreakpoint():
; Function Attrs: noinline nounwind optnone ssp uwtable
define void @CpuBreakpoint() #0 {
call void asm sideeffect "int $$3", "~{dirflag},~{fpsr},~{flags}"()
#2, !srcloc !3
ret void
}
This is AsmReadMsr64():
; Function Attrs: noinline nounwind optnone ssp uwtable
define i64 @AsmReadMsr64(i32) #0 {
%2 = alloca i32, align 4
%3 = alloca i64, align 8
store i32 %0, i32* %2, align 4
%4 = load i32, i32* %2, align 4
%5 = call i64 asm sideeffect "rdmsr",
"=A,{cx},~{dirflag},~{fpsr},~{flags}"(i32 %4) #2, !srcloc !4
store i64 %5, i64* %3, align 8
%6 = load i64, i64* %3, align 8
ret i64 %6
}
I agree it make sense to remove .S and .asm files and only have .nasm files.
Thanks,
Andrew Fish
PS For the Xcode clang since it emits frame pointers by default we need to
add the extra 4 bytes to save the assembly functions so the stack can get
unwound.
a.out`CpuBreakpoint:
a.out[0x1f99] <+0>: 55 pushl %ebp
a.out[0x1f9a] <+1>: 89 e5 movl %esp, %ebp
a.out[0x1f9c] <+3>: cc int3
a.out[0x1f9d] <+4>: 5d popl %ebp
a.out[0x1f9e] <+5>: c3 retl
So breakpoint goes from 1 byte to 11 bytes if we get rid of the intrinsics.
The change is to reduce the duplicated implementation. It will be good
on the code maintain. Recently, one patch has to update .c and .nasm both.
Please see
https://lists.01.org/pipermail/edk2-devel/2019-February/037165.html
<https://lists.01.org/pipermail/edk2-devel/2019-February/037165.html>.
Beside this change, I propose to remove all GAS assembly code for IA32 and
X64 arch. After those change, the patch owner will collect the impact of the
image size.
Thanks
Liming
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next prev parent reply other threads:[~2019-03-07 6:09 UTC|newest]
Thread overview: 21+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-03-05 1:40 [PATCH 0/3] MdePkg: Remove inline X86 assembly code Shenglei Zhang
2019-03-05 1:40 ` [PATCH 1/3] MdePkg/BaseCpuLib: " Shenglei Zhang
2019-03-05 1:40 ` [PATCH 2/3] MdePkg/BaseLib: " Shenglei Zhang
2019-03-05 1:40 ` [PATCH 3/3] MdePkg/BaseSynchronizationLib: " Shenglei Zhang
2019-03-05 20:57 ` Andrew Fish
2019-03-05 21:32 ` Gao, Liming
2019-03-05 21:45 ` Kinney, Michael D
2019-03-05 22:43 ` Andrew Fish
2019-03-07 0:28 ` Gao, Liming
2019-03-07 0:41 ` Kinney, Michael D
2019-03-07 1:31 ` Andrew Fish
2019-03-07 5:06 ` Yao, Jiewen
2019-03-07 5:56 ` Andrew Fish
2019-03-07 6:09 ` Yao, Jiewen [this message]
2019-03-07 6:45 ` Andrew Fish
2019-03-07 7:15 ` Gao, Liming
2019-03-07 7:25 ` Yao, Jiewen
2019-03-09 0:07 ` Kinney, Michael D
2019-03-09 0:15 ` Andrew Fish
2019-03-14 22:27 ` Gao, Liming
2019-03-05 2:10 ` [PATCH 0/3] MdePkg: " Gao, Liming
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