From: Jason Dickens <jdickens@grammatech.com>
To: edk2-devel@lists.01.org
Subject: TCG2 Physical Presence Support in OVMF
Date: Thu, 29 Jun 2017 12:12:59 -0400 [thread overview]
Message-ID: <9f194b9e-9833-d848-84a6-3cab4fadf540@grammatech.com> (raw)
All,
I'm working with a secure boot enabled OVMF build of EDK II and Xen and
have questions about TCG2 support, both status in general and specific
questions below.
I'm trying to get the TCG Physical Presence protocol to work or at least
understand more about why it can't in my case.
Specifically, I have found a key function in
DxeTcg2PhysicalPresenceLib.c called
Tcg2PhysicalPresenceLibProcessRequest. This appears to be the method
that gets user confirmation and then performs the requested operations
after a reboot? However, I cannot determine where this function is
called? If it is currently dead code then I would like to know where it
should be called and why its not connected in?
BTW: I understand that on Xen i'm also going to have issues with the SMM
piece due to q35 and SMRAM problems, but independent of the Xen issues,
I would like a clear picture of the current limitations in OVMF
regarding TPM 2.0 operation? Are there functions needing implementation,
that I could also contribute to?
Any help would be appreciated.
Thanks,
Jason
next reply other threads:[~2017-06-29 16:11 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-06-29 16:12 Jason Dickens [this message]
2017-06-29 23:19 ` TCG2 Physical Presence Support in OVMF Yao, Jiewen
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