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* [Patch] SecurityPkg/TcgStorageCoreLib.h: Use ascii instead of unicode.
@ 2018-08-09  5:13 Eric Dong
  2018-08-10  0:33 ` Wu, Hao A
  0 siblings, 1 reply; 2+ messages in thread
From: Eric Dong @ 2018-08-09  5:13 UTC (permalink / raw)
  To: edk2-devel; +Cc: Hao Wu

_FILE_ parameter is an ASCII string. Current implementation used
as unicode string instead of ascii string. This patch fixed this
issue.

BZ: https://bugzilla.tianocore.org/show_bug.cgi?id=1081

Cc: Hao Wu <hao.a.wu@intel.com>
Contributed-under: TianoCore Contribution Agreement 1.1
Signed_off_by: Eric Dong <eric.dong@intel.com>

---
 SecurityPkg/Include/Library/TcgStorageCoreLib.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/SecurityPkg/Include/Library/TcgStorageCoreLib.h b/SecurityPkg/Include/Library/TcgStorageCoreLib.h
index b2a0ef8f0c..213140de32 100644
--- a/SecurityPkg/Include/Library/TcgStorageCoreLib.h
+++ b/SecurityPkg/Include/Library/TcgStorageCoreLib.h
@@ -26,21 +26,21 @@ WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
   {                                                                              \
     TCG_RESULT ret = (arg);                                                      \
     if (ret != TcgResultSuccess) {                                               \
-      DEBUG ((DEBUG_INFO, "ERROR_CHECK failed at %s:%u\n", __FILE__, __LINE__)); \
+      DEBUG ((DEBUG_INFO, "ERROR_CHECK failed at %a:%u\n", __FILE__, __LINE__)); \
       return ret;                                                                \
     }                                                                            \
   }
 
 #define METHOD_STATUS_ERROR_CHECK(arg, failRet)                                                  \
   if ((arg) != TCG_METHOD_STATUS_CODE_SUCCESS) {                                                 \
-    DEBUG ((DEBUG_INFO, "Method Status error: 0x%02X (%s)\n", arg, TcgMethodStatusString(arg))); \
+    DEBUG ((DEBUG_INFO, "Method Status error: 0x%02X (%a)\n", arg, TcgMethodStatusString(arg))); \
     return (failRet);                                                                            \
   }
 
 #define NULL_CHECK(arg)                                                                   \
   do {                                                                                    \
     if ((arg) == NULL) {                                                                  \
-      DEBUG ((DEBUG_INFO, "NULL_CHECK(%s) failed at %s:%u\n", #arg, __FILE__, __LINE__)); \
+      DEBUG ((DEBUG_INFO, "NULL_CHECK(%a) failed at %a:%u\n", #arg, __FILE__, __LINE__)); \
       return TcgResultFailureNullPointer;                                                 \
     }                                                                                     \
   } while (0)
-- 
2.15.0.windows.1



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