* [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior @ 2022-07-13 16:44 Ayush Singh 2022-07-13 17:36 ` Michael D Kinney 0 siblings, 1 reply; 4+ messages in thread From: Ayush Singh @ 2022-07-13 16:44 UTC (permalink / raw) To: devel; +Cc: michael.d.kinney, mikuback, jabeena.b.gaibusab, jiewen.yao Hello everyone. I am trying to implement Network Support in Rust std for UEFI. While trying to use the TCP6_PROTOCOL, I am not quite sure how to deal with destructing the protocol. Since TCP6_PROTOCOL is created using a EFI_SERVICE_BINDING_PROTCOL, it should be destroyed using the `DestroyChild()` method. However, do I also have to call `TCP6_PROTOCOL->Close()` before this or will `DestroyChild()` do that implicitly? If I do have to call this method myself, then do I need to do `DestroyChild()` in the `CloseToken->Event->NotifyFunction` or is it fine to `DestroyChild()` after calling `Close()` (event though `Close` is nonblocking) ? Also, it would be great if someone can point me to some TCP Network applications. I did find some but most were either drivers, or were very simple and did not do any Cleanup stuff. Note: Rust does not need the user to close the connection manually. It is closed once the object is dropped (which is done once the object owner goes out of scope at compile time). Yours Sincerely Ayush Singh ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior 2022-07-13 16:44 [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior Ayush Singh @ 2022-07-13 17:36 ` Michael D Kinney 2022-07-13 18:30 ` Ayush Singh 0 siblings, 1 reply; 4+ messages in thread From: Michael D Kinney @ 2022-07-13 17:36 UTC (permalink / raw) To: Ayush Singh, devel@edk2.groups.io, Kinney, Michael D Cc: mikuback@linux.microsoft.com, Gaibusab, Jabeena B, Yao, Jiewen It may be simpler to use the following lib class that layers on top of the TCP protocols. https://github.com/tianocore/edk2/blob/master/NetworkPkg/Include/Library/TcpIoLib.h The implementation of this lib shows the correct sequence: https://github.com/tianocore/edk2/blob/master/NetworkPkg/Library/DxeTcpIoLib/DxeTcpIoLib.c It uses NetLib services too https://github.com/tianocore/edk2/blob/master/NetworkPkg/Library/DxeNetLib/DxeNetLib.c Mike > -----Original Message----- > From: Ayush Singh <ayushdevel1325@gmail.com> > Sent: Wednesday, July 13, 2022 9:45 AM > To: devel@edk2.groups.io > Cc: Kinney, Michael D <michael.d.kinney@intel.com>; mikuback@linux.microsoft.com; Gaibusab, Jabeena B > <jabeena.b.gaibusab@intel.com>; Yao, Jiewen <jiewen.yao@intel.com> > Subject: [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior > > Hello everyone. I am trying to implement Network Support in Rust std for > UEFI. While trying to use the TCP6_PROTOCOL, I am not quite sure how to > deal with destructing the protocol. Since TCP6_PROTOCOL is created using > a EFI_SERVICE_BINDING_PROTCOL, it should be destroyed using the > `DestroyChild()` method. However, do I also have to call > `TCP6_PROTOCOL->Close()` before this or will `DestroyChild()` do that > implicitly? If I do have to call this method myself, then do I need to > do `DestroyChild()` in the `CloseToken->Event->NotifyFunction` or is it > fine to `DestroyChild()` after calling `Close()` (event though `Close` > is nonblocking) ? > > > Also, it would be great if someone can point me to some TCP Network > applications. I did find some but most were either drivers, or were very > simple and did not do any Cleanup stuff. > > > Note: Rust does not need the user to close the connection manually. It > is closed once the object is dropped (which is done once the object > owner goes out of scope at compile time). > > > Yours Sincerely > > Ayush Singh ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior 2022-07-13 17:36 ` Michael D Kinney @ 2022-07-13 18:30 ` Ayush Singh 2022-07-15 21:03 ` Ayush Singh 0 siblings, 1 reply; 4+ messages in thread From: Ayush Singh @ 2022-07-13 18:30 UTC (permalink / raw) To: Kinney, Michael D Cc: devel@edk2.groups.io, mikuback@linux.microsoft.com, Gaibusab, Jabeena B, Yao, Jiewen Thanks. I'm not sure if I will use it directly, but it gives a very good idea about using these protocols in Rust std. On Wed, Jul 13, 2022 at 11:07 PM Kinney, Michael D <michael.d.kinney@intel.com> wrote: > > It may be simpler to use the following lib class that layers on top of the TCP protocols. > > https://github.com/tianocore/edk2/blob/master/NetworkPkg/Include/Library/TcpIoLib.h > > The implementation of this lib shows the correct sequence: > > https://github.com/tianocore/edk2/blob/master/NetworkPkg/Library/DxeTcpIoLib/DxeTcpIoLib.c > > It uses NetLib services too > > https://github.com/tianocore/edk2/blob/master/NetworkPkg/Library/DxeNetLib/DxeNetLib.c > > Mike > > > > -----Original Message----- > > From: Ayush Singh <ayushdevel1325@gmail.com> > > Sent: Wednesday, July 13, 2022 9:45 AM > > To: devel@edk2.groups.io > > Cc: Kinney, Michael D <michael.d.kinney@intel.com>; mikuback@linux.microsoft.com; Gaibusab, Jabeena B > > <jabeena.b.gaibusab@intel.com>; Yao, Jiewen <jiewen.yao@intel.com> > > Subject: [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior > > > > Hello everyone. I am trying to implement Network Support in Rust std for > > UEFI. While trying to use the TCP6_PROTOCOL, I am not quite sure how to > > deal with destructing the protocol. Since TCP6_PROTOCOL is created using > > a EFI_SERVICE_BINDING_PROTCOL, it should be destroyed using the > > `DestroyChild()` method. However, do I also have to call > > `TCP6_PROTOCOL->Close()` before this or will `DestroyChild()` do that > > implicitly? If I do have to call this method myself, then do I need to > > do `DestroyChild()` in the `CloseToken->Event->NotifyFunction` or is it > > fine to `DestroyChild()` after calling `Close()` (event though `Close` > > is nonblocking) ? > > > > > > Also, it would be great if someone can point me to some TCP Network > > applications. I did find some but most were either drivers, or were very > > simple and did not do any Cleanup stuff. > > > > > > Note: Rust does not need the user to close the connection manually. It > > is closed once the object is dropped (which is done once the object > > owner goes out of scope at compile time). > > > > > > Yours Sincerely > > > > Ayush Singh > ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior 2022-07-13 18:30 ` Ayush Singh @ 2022-07-15 21:03 ` Ayush Singh 0 siblings, 0 replies; 4+ messages in thread From: Ayush Singh @ 2022-07-15 21:03 UTC (permalink / raw) To: Kinney, Michael D Cc: devel@edk2.groups.io, mikuback@linux.microsoft.com, Gaibusab, Jabeena B, Yao, Jiewen Ok, so I have made some small progress in implementing networking. However, I have a few things I don't quite understand since I have never really dug so deep into networking before: 1. I am trying to implement a TcpListener[1]. I think TcpListener can be implemented by setting the `EFI_TCP6_ACCESS_POINT->ActiveFlag` to false during configuration. However, while binding the TcpListenere to an address, should the `StationAddress` or the `RemoteAddress` be set to the supplied address? 2. Is there any UEFI Shell Application/utility that I can use to listen to an address (like `nc` in linux). This would be helpful for me to test out whether something is a problem in my implementation or in my qemu config. 3. The networking stuff in Rust is synchronous. Currently, I am creating a new event during accept with the following parameters: ``` Type = EVT_NOTIFY_SIGNAL NotifyTpl = TPL_CALLBACK NotifyFunction = <Empty function that does nothing> NotifyContext = NULL ``` I pass this event as `ListenToken->CompletionToken->Event`. Then I call `EFI_BOOT_SERVICES.WaitForEvent()` on this event. Is there any better way to do this? 4. Does the EFI_TCP6_PROTOCOL support IPv4-mapped IPv6 address [2]? I was thinking just converting the IPv4 address to IPv6 instead of using EFI_TCP4_PROTOCOL. Ayush Singh [1]: https://doc.rust-lang.org/std/net/struct.TcpListener.html# [2]: https://doc.rust-lang.org/std/net/struct.Ipv6Addr.html#ipv4-mapped-ipv6-addresses On 7/14/22 00:00, Ayush Singh wrote: > Thanks. I'm not sure if I will use it directly, but it gives a very > good idea about using these protocols in Rust std. > > On Wed, Jul 13, 2022 at 11:07 PM Kinney, Michael D > <michael.d.kinney@intel.com> wrote: >> It may be simpler to use the following lib class that layers on top of the TCP protocols. >> >> https://github.com/tianocore/edk2/blob/master/NetworkPkg/Include/Library/TcpIoLib.h >> >> The implementation of this lib shows the correct sequence: >> >> https://github.com/tianocore/edk2/blob/master/NetworkPkg/Library/DxeTcpIoLib/DxeTcpIoLib.c >> >> It uses NetLib services too >> >> https://github.com/tianocore/edk2/blob/master/NetworkPkg/Library/DxeNetLib/DxeNetLib.c >> >> Mike >> >> >>> -----Original Message----- >>> From: Ayush Singh <ayushdevel1325@gmail.com> >>> Sent: Wednesday, July 13, 2022 9:45 AM >>> To: devel@edk2.groups.io >>> Cc: Kinney, Michael D <michael.d.kinney@intel.com>; mikuback@linux.microsoft.com; Gaibusab, Jabeena B >>> <jabeena.b.gaibusab@intel.com>; Yao, Jiewen <jiewen.yao@intel.com> >>> Subject: [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior >>> >>> Hello everyone. I am trying to implement Network Support in Rust std for >>> UEFI. While trying to use the TCP6_PROTOCOL, I am not quite sure how to >>> deal with destructing the protocol. Since TCP6_PROTOCOL is created using >>> a EFI_SERVICE_BINDING_PROTCOL, it should be destroyed using the >>> `DestroyChild()` method. However, do I also have to call >>> `TCP6_PROTOCOL->Close()` before this or will `DestroyChild()` do that >>> implicitly? If I do have to call this method myself, then do I need to >>> do `DestroyChild()` in the `CloseToken->Event->NotifyFunction` or is it >>> fine to `DestroyChild()` after calling `Close()` (event though `Close` >>> is nonblocking) ? >>> >>> >>> Also, it would be great if someone can point me to some TCP Network >>> applications. I did find some but most were either drivers, or were very >>> simple and did not do any Cleanup stuff. >>> >>> >>> Note: Rust does not need the user to close the connection manually. It >>> is closed once the object is dropped (which is done once the object >>> owner goes out of scope at compile time). >>> >>> >>> Yours Sincerely >>> >>> Ayush Singh ^ permalink raw reply [flat|nested] 4+ messages in thread
end of thread, other threads:[~2022-07-15 21:03 UTC | newest] Thread overview: 4+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2022-07-13 16:44 [NetworkPkg] Clarification on EFI_TCP6_PROTOCOL Destruction Behavior Ayush Singh 2022-07-13 17:36 ` Michael D Kinney 2022-07-13 18:30 ` Ayush Singh 2022-07-15 21:03 ` Ayush Singh
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