From: "Rothman, Michael A" <michael.a.rothman@intel.com>
To: "Jim.Dailey@dell.com" <Jim.Dailey@dell.com>,
"Ni, Ruiyu" <ruiyu.ni@intel.com>
Cc: "Carsey, Jaben" <jaben.carsey@intel.com>,
"edk2-devel@lists.01.org" <edk2-devel@lists.01.org>,
"felixp@mail.ru" <felixp@mail.ru>
Subject: Re: How to Interpret ReadKeyStrokeEX Data
Date: Mon, 4 Jun 2018 17:31:28 +0000 [thread overview]
Message-ID: <E7F9E664687D4149BABC1AC3FB77629E700BFF6D@ORSMSX104.amr.corp.intel.com> (raw)
In-Reply-To: <3e835c29938d49ea8d285385429870ad@ausx13mps339.AMER.DELL.COM>
Since I'm largely the person who might be to blame for the language and intent here and I’ll focus on the spec-related item. See my comments below.
Thanks,
Mike Rothman
(迈克 罗斯曼 / माइकल रोथ्मेन् / Михаил Ротман / משה רוטמן)
רועה עיקרי של חתולים
-----Original Message-----
From: edk2-devel [mailto:edk2-devel-bounces@lists.01.org] On Behalf Of Jim.Dailey@dell.com
Sent: Friday, June 1, 2018 11:27 AM
To: Ni, Ruiyu <ruiyu.ni@intel.com>
Cc: Carsey, Jaben <jaben.carsey@intel.com>; edk2-devel@lists.01.org; felixp@mail.ru
Subject: [edk2] How to Interpret ReadKeyStrokeEX Data
(Subject changed)
I guess this is a question of UEFI spec interpretation. In the Console I/O Protocol description of Version 2.5 of the spec (page 456), it says:
If the Scan Code is set to 0x00 then the Unicode character is
valid and should be used.
To me that clearly says it all. The shift modifier is a don't care when the scan code is zero. And, this change in the shell code seems to be a violation of that statement.
However, I also see some confusing (and grammatically incorrect) text in the description of the ReadKeyStrokeEx() function of the simple text in protocol that I am guessing is related to this change (*emphasis* mine):
When interpreting the data from this function, it should be
noted that if a class of printable characters that are normally
*adjusted* by shift modifiers (e.g. Shift Key + "f" key) would
be presented solely as a KeyData.Key.UnicodeChar without the
associated shift state.
What I think the spec is trying to say here is that for A-Z and a-z, the consumer does NOT need to look at the shift state to tell "A" from "a", for example, because the Unicode character will be either "A" or "a" as appropriate.
n No, it is any key that would create a displayable character that adjusts based on the shift state. Realize that the users of ReadKeyStroke/ReadKeyStrokeEx fall back to a common denominator of Scan Code or Unicode Character. So if someone types a shift 4, the underlying keyboard layout that the keyboard driver controls would dictate how that gets translated. On my keyboard in the US it turns into a “$” symbol, while someone in Europe may very well have a software-defined keyboard layout which translates the same keystroke to a “€” symbol. That of course applies to the many characters you specified (A-F, a-f) and many others.
n The text above is intended to imply what it says, “a class of printable characters … would be presented solely as a KeyData.Key.UnicodeChar without the associated shift state. This makes consumers of both the Ex and Non-Ex variant of ReadKeyStroke able to use the same logic to test for any shiftable characters by simply looking at the Unicode value. I’d note the shift and toggle states (which are only available on Ex) are there not so much for interpreting the translated key but to maximize flexibility associated with keyboard mapping as a UEFI application.
I think saying this is unnecessary simply because the earlier statement (If the Scan Code is set to 0x00 then the Unicode character is valid and should be used.) covers this case.
Further, I believe this text applies only to the A-Z keys because their corresponding characters are *adjusted* (to upper case) when the shift key is pressed. That is, if you adjust "blue" to "BLUE", you have two different appearances, but only one meaning.
However, a "3" is not *adjusted* to a "#"; they are totally different characters with different meanings altogether. No C pre-processor would be happy seeing: "3ifdef SYMBOL".
In any case, I see nothing gained by ignoring keys having a zero scan code and a valid Unicode character; the spec says that "the Unicode character is valid and should be used".
Regards,
Jim
> -----Original Message-----
> From: Ni, Ruiyu [mailto:ruiyu.ni@intel.com]
> Sent: Thursday, May 31, 2018 7:19 PM
> To: Dailey, Jim
> Cc: Carsey, Jaben; felixp@mail.ru<mailto:felixp@mail.ru>; edk2-devel@lists.01.org<mailto:edk2-devel@lists.01.org>
> Subject: RE: [edk2] [PATCH] ShellPkg/[hex]edit: use SimpleTextInEx to
> read console
>
> Can you check which keyboard driver are you using?
> The keyboard driver is expected to translate "SHIFT" + "3" to "#" (without Shift state).
> I know that some keyboard driver doesn't do that correctly.
> E.g.: SHIFT + "3" is translated to "#" but the SHIFT state is not masked off.
>
> [Sorry I thought I sent the mail out days ago]
>
>> -----Original Message-----
>> From: Jim.Dailey@dell.com<mailto:Jim.Dailey@dell.com> [mailto:Jim.Dailey@dell.com]
>> Sent: Wednesday, May 23, 2018 3:01 AM
>> To: Ni, Ruiyu <ruiyu.ni@intel.com<mailto:ruiyu.ni@intel.com>>
>> Cc: Carsey, Jaben <jaben.carsey@intel.com<mailto:jaben.carsey@intel.com>>; felixp@mail.ru<mailto:felixp@mail.ru>; edk2-
>> devel@lists.01.org<mailto:devel@lists.01.org>
>> Subject: RE: [edk2] [PATCH] ShellPkg/[hex]edit: use SimpleTextInEx to
>> read console
>>
>> Ray,
>>
>> The patch in the message below was applied to the tree on 12 Feb this
>> year (5563281fa2b31093a1cbd415553b9264c5136e89).
>>
>> Part of the change to MainTextEditor.c causes an issue where I cannot
>> enter (at least some) shifted punctuation. For example, after this
>> check in I cannot edit a shell script and create a comment because I cannot enter the "#" character.
>> When I try to type "#", the status bar simply shows "Unknown Command".
>>
>> I don't really understand the change, but if in the
>> MainEditorKeyInput function in file MainTextEditor.c I delete the "NoShiftState" check from the first "else if"
>> below:
>>
>> + //
>> + // dispatch to different components' key handling function
>> + //
>> + if (EFI_NOT_FOUND != MenuBarDispatchControlHotKey(&KeyData)) {
>> + Status = EFI_SUCCESS;
>> + } else if (NoShiftState && ((KeyData.Key.ScanCode ==
>> + SCAN_NULL) ||
>> ((KeyData.Key.ScanCode >= SCAN_UP) && (KeyData.Key.ScanCode <=
>> SCAN_PAGE_DOWN)))) {
>> + Status = FileBufferHandleInput (&KeyData.Key);
>> + } else if (NoShiftState && (KeyData.Key.ScanCode >= SCAN_F1)
>> + &&
>> (KeyData.Key.ScanCode <= SCAN_F12)) {
>> + Status = MenuBarDispatchFunctionKey (&KeyData.Key);
>> + } else {
>> + StatusBarSetStatusString (L"Unknown Command");
>> + FileBufferMouseNeedRefresh = FALSE;
>> + }
>>
>> then I am able to enter "#" and other characters that I previously
>> was unable to enter.
>>
>> Can you have a look at this? I assume any shell binary built with
>> this change will have a similar issue.
>>
>> Thanks,
>> Jim
>>
>>> -----Original Message-----
>>> From: edk2-devel [mailto:edk2-devel-bounces@lists.01.org] On Behalf
>>> Of Ruiyu Ni
>>> Sent: Monday, February 12, 2018 9:34 AM
>>> To: edk2-devel@lists.01.org<mailto:edk2-devel@lists.01.org>
>>> Cc: Jaben Carsey; Felix
>>> Subject: [edk2] [PATCH] ShellPkg/[hex]edit: use SimpleTextInEx to
>>> read console
>>>
>>> REF: https://bugzilla.tianocore.org/show_bug.cgi?id=682
>>>
>>> Edit and HexEdit commands assume that SimpleTxtIn translates
>>> Ctrl+<Alpha-Key> key combinations into Unicode control characters
>>> (0x1-0x1A).
>>>
>>> Such translation does not seem to be required by the UEFI spec.
>>> Shell should not rely on implementation specific behavior.
>>> It should instead use SimpleTextInEx to read Ctrl+<Alpha-Key> key combinations.
>>>
>>> The patch changes edit and hexedit to only consumes SimpleTextInEx.
>>>
>>> Contributed-under: TianoCore Contribution Agreement 1.1
>>> Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com<mailto:ruiyu.ni@intel.com>>
>>> Reported-by: Felix <felixp@mail.ru<mailto:felixp@mail.ru>>
>>> Cc: Felix <felixp@mail.ru<mailto:felixp@mail.ru>>
>>> Cc: Jaben Carsey <jaben.carsey@intel.com<mailto:jaben.carsey@intel.com>>
>>> ---
>>> .../Edit/MainTextEditor.c | 135 +++++++++-----
>>> .../Edit/TextEditorTypes.h | 21 ++-
>>> .../UefiShellDebug1CommandsLib/EditInputBar.c | 34 +++-
>>> .../UefiShellDebug1CommandsLib/EditInputBar.h | 6 +-
>>> .../UefiShellDebug1CommandsLib/EditMenuBar.c | 38 +++-
>>> .../UefiShellDebug1CommandsLib/EditMenuBar.h | 6 +-
>>> .../HexEdit/HexEditorTypes.h | 25 +--
>>> .../HexEdit/MainHexEditor.c | 205 +++++++++++++--------
>>> 8 files changed, 309 insertions(+), 161 deletions(-)
>>>
>>> ---------8<----- clip ----->8--------
>>>
>>> --
>>> 2.16.1.windows.1
>>>
>>> _______________________________________________
>>> edk2-devel mailing list
>>> edk2-devel@lists.01.org<mailto:edk2-devel@lists.01.org>
>>> https://lists.01.org/mailman/listinfo/edk2-devel
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next prev parent reply other threads:[~2018-06-04 17:31 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-06-01 18:26 How to Interpret ReadKeyStrokeEX Data Jim.Dailey
2018-06-04 3:00 ` Ni, Ruiyu
2018-06-04 14:46 ` Jim.Dailey
2018-06-04 14:49 ` Andrew Fish
2018-06-04 16:00 ` Jim.Dailey
2018-06-04 16:02 ` Jim.Dailey
2018-06-04 16:21 ` Carsey, Jaben
2018-06-04 16:28 ` Jim.Dailey
2018-06-04 17:31 ` Rothman, Michael A [this message]
2018-06-06 3:37 ` Rothman, Michael A
2018-06-06 13:03 ` Jim.Dailey
2018-06-06 13:30 ` Andrew Fish
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