+ // + // Check whether the Required TileSize is enough. + // + if (TileSize > SIZE_8KB) { + DEBUG ((DEBUG_ERROR, "The Range of Smbase in SMRAM is not enough -- Required TileSize = 0x%08x, Actual TileSize = 0x%08x\n", TileSize, SIZE_8KB)); + FreePool (mCpuHotPlugData.SmBase); + FreePool (gSmmCpuPrivate->ProcessorInfo); + CpuDeadLoop (); + return RETURN_BUFFER_TOO_SMALL; } [Ray] Can you move the "TileSize" check just below the original TileSize calculation logic? Others look good to me. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#117967): https://edk2.groups.io/g/devel/message/117967 Mute This Topic: https://groups.io/mt/105593584/7686176 Group Owner: devel+owner@edk2.groups.io Unsubscribe: https://edk2.groups.io/g/devel/unsub [rebecca@openfw.io] -=-=-=-=-=-=-=-=-=-=-=-