From: "Ni, Ray" <ray.ni@intel.com>
To: "devel@edk2.groups.io" <devel@edk2.groups.io>,
"Ni, Ray" <ray.ni@intel.com>
Cc: "Liu, Zhiguang" <zhiguang.liu@intel.com>, Andrew Fish <afish@apple.com>
Subject: Re: [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset
Date: Wed, 7 Dec 2022 08:07:39 +0000 [thread overview]
Message-ID: <MWHPR11MB1631165BA026DBF48AE50F258C1A9@MWHPR11MB1631.namprd11.prod.outlook.com> (raw)
In-Reply-To: <172DD36D81169CD7.13790@groups.io>
Zhiguang, can you please help to review this patch? I guess Andrew is busy on something.
> -----Original Message-----
> From: devel@edk2.groups.io <devel@edk2.groups.io> On Behalf Of Ni, Ray
> Sent: Monday, December 5, 2022 2:59 PM
> To: devel@edk2.groups.io
> Cc: Liu, Zhiguang <zhiguang.liu@intel.com>; Andrew Fish <afish@apple.com>
> Subject: [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset
>
> EmulatorPkg/Win calls LoadLibraryEx() when the corresponding DLL file
> is found for each PEIM or DXE driver. The module entry point is
> changed to point to the entry point from the DLL. This helps to
> notify Visual Studio that a new windows module is loaded and
> corresponding symbol parsing is performed for source level debugging.
>
> But entry point from the DLL is only executed when the module is not
> loaded by AddModHandle().
> When reset happens, we need to clear the DLL loading so that in next
> boot the module can be loaded again by AddModHandle().
>
> Without this patch, source level debugging doesn't work after reset.
>
> Signed-off-by: Ray Ni <ray.ni@intel.com>
> Cc: Zhiguang Liu <zhiguang.liu@intel.com>
> Cc: Andrew Fish <afish@apple.com>
> ---
> EmulatorPkg/Win/Host/WinHost.c | 14 ++++++++++++++
> 1 file changed, 14 insertions(+)
>
> diff --git a/EmulatorPkg/Win/Host/WinHost.c b/EmulatorPkg/Win/Host/WinHost.c
> index 096292f95a..084cd4cbd7 100644
> --- a/EmulatorPkg/Win/Host/WinHost.c
> +++ b/EmulatorPkg/Win/Host/WinHost.c
> @@ -226,12 +226,26 @@ WinReset (
> IN VOID *ResetData OPTIONAL
>
> )
>
> {
>
> + UINTN Index;
>
> +
>
> ASSERT (ResetType <= EfiResetPlatformSpecific);
>
> SecPrint (" Emu ResetSystem is called: ResetType = %s\n", mResetTypeStr[ResetType]);
>
>
>
> if (ResetType == EfiResetShutdown) {
>
> exit (0);
>
> } else {
>
> + //
>
> + // Unload all DLLs
>
> + //
>
> + for (Index = 0; Index < mPdbNameModHandleArraySize; Index++) {
>
> + if (mPdbNameModHandleArray[Index].PdbPointer != NULL) {
>
> + SecPrint (" Emu Unload DLL: %s\n", mPdbNameModHandleArray[Index].PdbPointer);
>
> + FreeLibrary (mPdbNameModHandleArray[Index].ModHandle);
>
> + HeapFree (GetProcessHeap (), 0, mPdbNameModHandleArray[Index].PdbPointer);
>
> + mPdbNameModHandleArray[Index].PdbPointer = NULL;
>
> + }
>
> + }
>
> +
>
> //
>
> // Jump back to SetJump with jump code = ResetType + 1
>
> //
>
> --
> 2.37.2.windows.2
>
>
>
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next parent reply other threads:[~2022-12-07 8:07 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <172DD36D81169CD7.13790@groups.io>
2022-12-07 8:07 ` Ni, Ray [this message]
2022-12-07 8:34 ` [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset Zhiguang Liu
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