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* Re: [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset
       [not found] <172DD36D81169CD7.13790@groups.io>
@ 2022-12-07  8:07 ` Ni, Ray
  2022-12-07  8:34   ` Zhiguang Liu
  0 siblings, 1 reply; 2+ messages in thread
From: Ni, Ray @ 2022-12-07  8:07 UTC (permalink / raw)
  To: devel@edk2.groups.io, Ni, Ray; +Cc: Liu, Zhiguang, Andrew Fish

Zhiguang, can you please help to review this patch? I guess Andrew is busy on something.

> -----Original Message-----
> From: devel@edk2.groups.io <devel@edk2.groups.io> On Behalf Of Ni, Ray
> Sent: Monday, December 5, 2022 2:59 PM
> To: devel@edk2.groups.io
> Cc: Liu, Zhiguang <zhiguang.liu@intel.com>; Andrew Fish <afish@apple.com>
> Subject: [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset
> 
> EmulatorPkg/Win calls LoadLibraryEx() when the corresponding DLL file
> is found for each PEIM or DXE driver. The module entry point is
> changed to point to the entry point from the DLL. This helps to
> notify Visual Studio that a new windows module is loaded and
> corresponding symbol parsing is performed for source level debugging.
> 
> But entry point from the DLL is only executed when the module is not
> loaded by AddModHandle().
> When reset happens, we need to clear the DLL loading so that in next
> boot the module can be loaded again by AddModHandle().
> 
> Without this patch, source level debugging doesn't work after reset.
> 
> Signed-off-by: Ray Ni <ray.ni@intel.com>
> Cc: Zhiguang Liu <zhiguang.liu@intel.com>
> Cc: Andrew Fish <afish@apple.com>
> ---
>  EmulatorPkg/Win/Host/WinHost.c | 14 ++++++++++++++
>  1 file changed, 14 insertions(+)
> 
> diff --git a/EmulatorPkg/Win/Host/WinHost.c b/EmulatorPkg/Win/Host/WinHost.c
> index 096292f95a..084cd4cbd7 100644
> --- a/EmulatorPkg/Win/Host/WinHost.c
> +++ b/EmulatorPkg/Win/Host/WinHost.c
> @@ -226,12 +226,26 @@ WinReset (
>    IN VOID            *ResetData OPTIONAL
> 
>    )
> 
>  {
> 
> +  UINTN  Index;
> 
> +
> 
>    ASSERT (ResetType <= EfiResetPlatformSpecific);
> 
>    SecPrint ("  Emu ResetSystem is called: ResetType = %s\n", mResetTypeStr[ResetType]);
> 
> 
> 
>    if (ResetType == EfiResetShutdown) {
> 
>      exit (0);
> 
>    } else {
> 
> +    //
> 
> +    // Unload all DLLs
> 
> +    //
> 
> +    for (Index = 0; Index < mPdbNameModHandleArraySize; Index++) {
> 
> +      if (mPdbNameModHandleArray[Index].PdbPointer != NULL) {
> 
> +        SecPrint ("  Emu Unload DLL: %s\n", mPdbNameModHandleArray[Index].PdbPointer);
> 
> +        FreeLibrary (mPdbNameModHandleArray[Index].ModHandle);
> 
> +        HeapFree (GetProcessHeap (), 0, mPdbNameModHandleArray[Index].PdbPointer);
> 
> +        mPdbNameModHandleArray[Index].PdbPointer = NULL;
> 
> +      }
> 
> +    }
> 
> +
> 
>      //
> 
>      // Jump back to SetJump with jump code = ResetType + 1
> 
>      //
> 
> --
> 2.37.2.windows.2
> 
> 
> 
> -=-=-=-=-=-=
> Groups.io Links: You receive all messages sent to this group.
> View/Reply Online (#96943): https://edk2.groups.io/g/devel/message/96943
> Mute This Topic: https://groups.io/mt/95464183/1712937
> Group Owner: devel+owner@edk2.groups.io
> Unsubscribe: https://edk2.groups.io/g/devel/unsub [ray.ni@intel.com]
> -=-=-=-=-=-=
> 


^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset
  2022-12-07  8:07 ` [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset Ni, Ray
@ 2022-12-07  8:34   ` Zhiguang Liu
  0 siblings, 0 replies; 2+ messages in thread
From: Zhiguang Liu @ 2022-12-07  8:34 UTC (permalink / raw)
  To: Ni, Ray, devel@edk2.groups.io; +Cc: Andrew Fish

Yes, the patch looks fine.
Reviewed-by: Zhiguang Liu <zhiguang.liu@intel.com>

> -----Original Message-----
> From: Ni, Ray <ray.ni@intel.com>
> Sent: Wednesday, December 7, 2022 4:08 PM
> To: devel@edk2.groups.io; Ni, Ray <ray.ni@intel.com>
> Cc: Liu, Zhiguang <zhiguang.liu@intel.com>; Andrew Fish <afish@apple.com>
> Subject: RE: [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before
> reset
> 
> Zhiguang, can you please help to review this patch? I guess Andrew is busy
> on something.
> 
> > -----Original Message-----
> > From: devel@edk2.groups.io <devel@edk2.groups.io> On Behalf Of Ni,
> Ray
> > Sent: Monday, December 5, 2022 2:59 PM
> > To: devel@edk2.groups.io
> > Cc: Liu, Zhiguang <zhiguang.liu@intel.com>; Andrew Fish
> > <afish@apple.com>
> > Subject: [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before
> > reset
> >
> > EmulatorPkg/Win calls LoadLibraryEx() when the corresponding DLL file
> > is found for each PEIM or DXE driver. The module entry point is
> > changed to point to the entry point from the DLL. This helps to notify
> > Visual Studio that a new windows module is loaded and corresponding
> > symbol parsing is performed for source level debugging.
> >
> > But entry point from the DLL is only executed when the module is not
> > loaded by AddModHandle().
> > When reset happens, we need to clear the DLL loading so that in next
> > boot the module can be loaded again by AddModHandle().
> >
> > Without this patch, source level debugging doesn't work after reset.
> >
> > Signed-off-by: Ray Ni <ray.ni@intel.com>
> > Cc: Zhiguang Liu <zhiguang.liu@intel.com>
> > Cc: Andrew Fish <afish@apple.com>
> > ---
> >  EmulatorPkg/Win/Host/WinHost.c | 14 ++++++++++++++
> >  1 file changed, 14 insertions(+)
> >
> > diff --git a/EmulatorPkg/Win/Host/WinHost.c
> > b/EmulatorPkg/Win/Host/WinHost.c index 096292f95a..084cd4cbd7 100644
> > --- a/EmulatorPkg/Win/Host/WinHost.c
> > +++ b/EmulatorPkg/Win/Host/WinHost.c
> > @@ -226,12 +226,26 @@ WinReset (
> >    IN VOID            *ResetData OPTIONAL
> >
> >    )
> >
> >  {
> >
> > +  UINTN  Index;
> >
> > +
> >
> >    ASSERT (ResetType <= EfiResetPlatformSpecific);
> >
> >    SecPrint ("  Emu ResetSystem is called: ResetType = %s\n",
> > mResetTypeStr[ResetType]);
> >
> >
> >
> >    if (ResetType == EfiResetShutdown) {
> >
> >      exit (0);
> >
> >    } else {
> >
> > +    //
> >
> > +    // Unload all DLLs
> >
> > +    //
> >
> > +    for (Index = 0; Index < mPdbNameModHandleArraySize; Index++) {
> >
> > +      if (mPdbNameModHandleArray[Index].PdbPointer != NULL) {
> >
> > +        SecPrint ("  Emu Unload DLL: %s\n",
> > + mPdbNameModHandleArray[Index].PdbPointer);
> >
> > +        FreeLibrary (mPdbNameModHandleArray[Index].ModHandle);
> >
> > +        HeapFree (GetProcessHeap (), 0,
> > + mPdbNameModHandleArray[Index].PdbPointer);
> >
> > +        mPdbNameModHandleArray[Index].PdbPointer = NULL;
> >
> > +      }
> >
> > +    }
> >
> > +
> >
> >      //
> >
> >      // Jump back to SetJump with jump code = ResetType + 1
> >
> >      //
> >
> > --
> > 2.37.2.windows.2
> >
> >
> >
> > -=-=-=-=-=-=
> > Groups.io Links: You receive all messages sent to this group.
> > View/Reply Online (#96943):
> > https://edk2.groups.io/g/devel/message/96943
> > Mute This Topic: https://groups.io/mt/95464183/1712937
> > Group Owner: devel+owner@edk2.groups.io
> > Unsubscribe: https://edk2.groups.io/g/devel/unsub [ray.ni@intel.com]
> > -=-=-=-=-=-=
> >


^ permalink raw reply	[flat|nested] 2+ messages in thread

end of thread, other threads:[~2022-12-07  8:34 UTC | newest]

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     [not found] <172DD36D81169CD7.13790@groups.io>
2022-12-07  8:07 ` [edk2-devel] [PATCH] EmulatorPkg/Win: Unload DLLs before reset Ni, Ray
2022-12-07  8:34   ` Zhiguang Liu

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